GAME ADJUSTMENT PROCEDURE
(Continued)
03 Replay Levels (or Replay Level 2)
For AUTO REPLAY (refer to Ad 01), the Factory Setting is 01 (one replay level). The option range is
one,
two, three, or four
replay level(s). When the operator chooses two replay levels,
Road Kings
automat-
ically adjusts the second replay level to be twice the value selected for Ad 02, the starting replay level.
Choosing three or four replay levels automatically adjusts their replay levels to three times or four times
the Ad 02 value.
For FIXED REPLAY, the technique of value entry and the range of settings are identical to those of Ad 02.
04 (Replay Level 3)
For AUTO REPLAY, this Adjustment Item is not applicable.
Road Kings
automatically bypasses this
adjustment.
For FIXED REPLAY, the technique of value entry and the range of settings are identical to those of Ad 02.
05 (Replay Level 4)
For AUTO REPLAY, this Adjustment Item is not applicable.
Road Kings
automatically bypasses this
adjustment.
For FIXED REPLAY, the technique of value entry and the range of settings are identical to those of Ad 02.
06 Replay Award
For either AUTO REPLAY or FIXED REPLAY (Ad 01), the operator can select the form of the award
automatically provided when the player exceeds any Replay Level (Automatic or Fixed). The choices are:
Credit
Reaching each replay level obtains a credit (free game). This is the Factory Setting.
Ball
Reaching each replay level obtains an extra ball.
Audit
Reaching each replay level obtains nothing to the player; it does increase the entry value of
the Audit Item(s) maintaining a tally of these awards (Au 08, and Au 20 through 23, as
applicable ).
Coil
Reaching each replay level causes the Knocker coil to activate once per free play won
(instead of awarding a credit for each level exceeded).
NOTE
A ticket dispenser or token dispenser can be activated by the Knocker coil
driver to provide an alternative award for each free play achieved by the player.
07 SpecIal Award
The operator can select the form of the award automatically provided when the player scores a Special.
The choices are:
Credit -
Scoring each Special, when lit, obtains a credit (free game). This is the Factory Setting.
A variation to this award occurs, when the setting of Ad 06 is Coil. (This permits a ticket or
token dispenser to provide the award, when applicable.)
Ball
Scoring each Special, when lit, obtains an extra ball.
Score -
Scoring each Special, when lit, obtains a score advance of 100,000 points to the player.
08 Match Award
The operator can select whether the Match action occurs at completion of each game. The choices are:
01
This is the Factory Setting. The game selects a random two-digit number at end of game and
compares each player's score for an identical two digits in the rightmost two positions. A
matching of the two digits results in the award of a credit (or a ticket/token, if a dispenser is
attached, and the setting of Ad 06 is Coil).
Off
The MATCH display does not operate at completion of the game; no award is given.
09 Balls
I
Game
The operator can define a "game" by specifying the number of balls to be played. The Factory Setting is 3.
The range of settings is 1through 9.
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