Page 45 - Radical!

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SWITCH TESTS
1. Switch Levels
(From Solenoid Test) To initiate the Switch Levels Test. press ADVANCE.
Observe that the Player 1 and 2 displays show the message. SWITCH
LEVELS. and the Player 3 display shows 05 (Switch Levels Test identifier).
Normally. the right portion of the Player 3 display remains blank. Indicating
that no switch is actuated .
If, however. a switch is actuated (possibly stuck closed). the Player 3 display
shows that switch's number. while the Player 1 and 2 displays indicate the
switch's name. A sound also accompanies the displays. (This is another
facet of the
RADICAL!
system-II C's switch testing capability.) If
more than one switch is closed. a series of displays show each actuated
switch's name and number.
(In addiUon. either of these problems could result in the reporting of a
switch problem (or problems) at game Turn-On or at the beginning of
Diagnostic Tests.)
As soon as the operator opens a closed switch. its name and number are
eliminated from the Switch Levels display series. For
RADICAL!
switch numbers can range from 01 through 64. Refer to the Switch-Matrix
Table for switch rrumb ers and wiling information. CPU Board
connections at jacks IJ8 (columns) and IJIO (rows) are also listed in the
table.
RADICAL!
Switch Matrix
2
3
4
5
6
7
8
0&5
0&9
0&4
Q48
Q43
0&7
Q42
0&6
GRN-BRN GRN-RED QRN.()RN GRN-YEl
GRN-BlK GRN-BlU GRN-VIO GFHGn'
1J8-1
PILmbBob
Nol
Tilt
1
UNd
33
41
Nol
Outhole
XR.mp
Nol
Top J«
LINd
2
10
Lett
34
UMd
42
Start
TI'IIUIIh
1
XRIrnp
Advance
Button
3
RIght
11
Right
35
Boru
43
RIght Coin
TI'IIUIIh
2
Ball
Boru
Lett Jet
Slot
Lett
12
Dlverter
Incr_
4
36
44
Cenler
Nol
Not
Not
Right Jet
CoIn
5
UNd
UNd
37
UNd
13
45
Lett Coin
Shooler
Left
Slot
6
I.MIe
Return
38
46
Slam
Lett
Right
Lett SlIng
Tilt
7
~
15
31
Return
47
HIgh
Blill
Lett
Right
Score
8
Popper
16
Lockup
40
0uI_
32
48
Test/Diagnostic Procedures 1-39