Page 30 - Radical!

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• 49 Custom Message
The operator can choose (via the Start button) whether to display a
message during the Attract Mode. (When display of a message is selected.
the operator can either utilize the message provided or change the message).
Three choices are available:
1 - Display a message during the Attract Mode. The Player 4
display shows this choice as ON. The message provided is:
"LIVETO SKATE.SKATETO LIVE.STARTTIlRASHIN"
2 -
Do NOTdisplay a message during the Attract Mode. (Player
4 shows OFF.)
3 - The Player 4 display shows this choice as CHANGE. The
operator can enter a special ("custom")message. as follows:
A
Press ADVANCEonce. The operator can now
enter as many as three 14-character lines for display
during the Attract Mode.
B.
Use the flipper button(s) to select each message
character (alphabet. numbers. and special symbols
are available). In case of error. enter a 'back arrow"
ijust before "space") to correct, followed by correct
character. For a period after any letter, use letters
with periods (followingthe special symbols). The
entire character set is the following:
ABCDEFGHIJKLMNOPQRSTUVWXYZO
123456789<>1-
r-:
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P. Q. R S. T. U. V. W. X Y. Z. _
C.
Move to the next character via the Start button. No entirely
blank lines will be displayed.
• 50
Display AU 01 -
04
The operator can choose (via the Start button) how to display the coinage
audit information. Au 01 - 04. No information is lost; it remains stored in
the CPUmemory. The information is now available for readout via the
player score displays. Three choices are available:
Yes - Both the audit text (slot identtftcation) and the value is
displayed.
Value - Only the value is displayed.
No - NO display occurs.
• 51-52
Not Used
• 53-55 Not used in USAgames (see Adjustments for German games).
1-24 Game Adjustments