.A
08 Match Awarc:t
The operator can select (via the Start button) the desired percentage for the
Match action occurr:tng at the completion of each game. The choices are:
1%-50% -
1% is 'hard'; 50% is 'extremely easy'. During Match
action, the game selects a random two-digit number at end of
game and compares each player's score for an identical two
digits in the rightmost two positions.
A
matching of the two
digits results in the award of a credit.
The MATCHdisplay does not operate at completion of the
game; no award is given.
Off
.A
09 Balls/Game
The operator can define a "game" by specifying the number of balls to be
played. The range of this setting is
1
through
9.
.A 10 TiltWarning
The operator can specify the number of total actuations of the plumb bob
and playfteld tilt mechanisms that can occur before the game is "tilted". The
range of this setting is
1
through
5.
.A 11 Maximum ExtraBall
The operator can choose (via the Start button) the number of Extra Balls to
be awarded to a player. The range of this setting is:
00 -
NO
extra ball play: displays a message,
NO
EX.
BAIL
A
score is awarded in lieu of the extra ball.
1-9
E.B./Ball-l through
9
Extra Balls per ball
(t.e.,
all balls including Extra
Balls) are awarded .
.A 12 Maximum Credits
The operator can specify the maxJmum number of credits the game can
accumulate, either through game play awards or coin purchases. The range
of settings is
5
through
10.
Reaching the specified setting prevents the
award of additional credits by game play. Coin purchases do continue to
accumulate and are displayed .
.A 13 Highest Scores
The operator can specify (via the Start button) whether the game is to
maintain a record of the four highest scores achieved to date. The choices
are:
Off
On
NO
high scores are recorded.
The four highest scores are stored in memory for use by
Game Adjustment 22.
GameAdjustments 1-17