Page 40 - Police Force (Williams)

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TESTIDIAGNOSTIC PROCEDU RES (Continued)
CAR TEST (Continued)
Initially, the car lamps light to indicate that the Car Test is operating. II a lamp problem is evident
(Iamp(s) off, or any blinking during operation of
the 'est),
examine the lamp cable for problems
(faulty lamps, broken wires, etc.), and repair.
In AUTO-UP, the entire Car Up-Down Test automatically repeats.
In MANUAL-DOWN,
press
ADVANCE to operate the car. A lower display showing "U" indicates that the 'Car Up' switch (#31) is
actuated; a "0" display appears, upon
acteanon
of 'he 'Car Down' switch (#32). A !ower display
of "Err" occurs when the car does NOT reach its destination on its
FIRSTtry.
When the car NEVER
reaches its destination, the message "CAR? PRESS START' appears to notify the operator that
the Game Start button must be pressed
to
oontinue the Car Test.
ENDING THE DIAGNOSTIC TESTS.
To end the Diagnostic Tests, reach the Car Test (09 in the Player 3 display). use AUTO-UP and
press ADVANCE. The backbox displays should show the
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game's Idenlificatio'1
Information (the Id
00
screen). Use MANUAL-DOWN, and press ADVANCE to reach Adjustment
Item 70 (INSTALL FACTORY). Use AUTO-UP, and press ADVANCE to go to the Attract Mode.
AUTO BURN-IN MODE.
The Auto Burn-in Mode permits the operator to check intermittent (or nonrecurring) problems
associated with most portions of the game's circuitry. Repeatedly cycling through a group of tests
can sometimes bring a problem, which occurs only randomly or occasionally, to exhibit itself more
frequently, thereby aiding in the isolation of the problem. To
activate
the Auto Burn-in Mode:
1.
While in the Game Adjustments, reach Ad 67 and change the Factory Setting of NO to YES, via
the Credit button. Set the AUTO·UP/MANUAL·DOWN switch to AUTO-UP.
2. Press ADVANCE to start the Auto Bum·in Mode. This mode repeatedly sequences through the
Music Test, the Display Test, the Sound Test, the All Lamps portion of the Lamp Test, and the
Solenoid Test.
3. To halt the Auto Burn-jn Mode, switch the game Off and then On.
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now starts in
the Attract Mode, (If a switch problem is now reported by the displays, perform the Switch Tests
again to determine the nature of the problem; then, perform necessary repalrs.)
SYSTEM-11 B MEMORY
CHIP
TEST.
A new feature is now included in the Memory Chip Test for System 11B. During power-up, the CPU
performs a self-testing routine. When all tests are satisfactory, the game proceeds to the
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allowing players to use the game. Whenever a portion 01 the lesting does not produce
satisfactory results, the game displays a message, before proceeding to the next portion of the
testing. ONLY after all tests are satisfactory does the game allow play to begin.
In addition to the displayed message, when any part of the self-test
routine fails, LED2
(,DIAGNOSTIC'), mounted on the CPU Board, can be observed to determine the probable cause of
the problem. This LED blinks, or flashes, a certain number of times to identify the probable cause,
as described in the CPU LED Indicator
Codes Table.
The operator can also start the self-test
routine by pressing the CPU Diagnostic Switch (SW 2) on the edge of the CPU Board.