Page 18 - Phoenix

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DISPLAY DIGITS TEST
This test is controlled by the two switches mounted on the
coin door. If the AUTO/MANUAL switch is in the
AUTO position,
the digits on the display will alternate
from 0 to I etc. to 9 and back to 0, 1, etc. This will con-
tinue until the ADVANCE pushbutton is pressed.
If the AUTO/MANUAL switch is in the MANUAL posi-
tion when entering the test, the digit displays will show all
zeros and will remain at zero until the ADVANCE is
pressed. This will change all the displays to all 1
's.
Press-
ing ADV ANCE again will change the display to all 2's etc.
Each time the ADVANCE pushbutton is pressed the
digits will change.
Returning the AUTO/MANUAL
switch to the AUTO position will cause the digits to start
cycling automatically.
To regain manual control, place the
AUTO/MANUAL switch to the MANUAL position and
press the ADVANCE pushbutton.
To exit this test and
proceed to the LAMP Test (Test 01), place the AUTO/
MANUAL switch to the AUTO position and press the
ADVANCE pushbutton once. All the displays will clear.
The match digits will display 01 to indicate test Oland the
diagnostic will go to the lamp test.
LAMP TEST - TEST 01
This test causes all multiplexed lamps to blink on and off.
The AUTO/MANUAL switch has no effect in this test.
All lamps will continue to blink until the ADVANCE
pushbutton is pressed. This causes the diagnostic to pro-
ceed directly to the Solenoid Test (Test 02). Note that the
general illumination lamps do not blink on and off during
this or at any other ti me.
SOLENOID TEST - TEST
02
When this test is entered the match digits will display 02
to indicate test 02. This test is controlled by the AUTO/
MANUAL switch and the ADVANCE pushbutton.
This test is designed to pulse each solenoid for 15
milliseconds.
The credit
display will indicate the
number of the solenoid being pulsed. Refer to Chart 3
for the solenoid identification
list. Note that the
solenoid numbers 8,
15,
and 22 are not used. Also note
that the first pulsing of solenoid 9 after solenoid 13 is
pulsed will produce the startup tune.
If the AUTO/MANUAL switch is in the AUTO position
when this test is entered,
the test will automatically
sequence from solenoid 01 to 02 to 03 etc. to 22 and back
to
01,
02, 03 etc. This will continue until either the
ADV ANCE pushbutton is pressed to go on to the next
test or the AUTO/MANUAL switch placed to the
MANUAL position and the ADVANCE pushbutton
pressed, causing the test to cycle only the solenoid where
the pause occurred.
If the AUTO/MANUAL switch is in the MANUAL posi-
tion when this test is entered,
the test will operate
solenoid 01 repeatedly until the advance pushbutton is
18
pressed. Then the solenoid 02 will be operated repeatedly
until the ADVANCE pushbutton is again pressed. Placing _
the AUTO/MANUAL switch to the AUTO position at
WI
any time will cause automatic sequencing to resume.
When the ADVANCE pushbutton is pressed with the
AUTO/MANUAL switch in the AUTO position,
the
diagnostics will advance to the SWITCH TEST.
SWITCH TEST - TEST 03
When this test is entered the match digits will display 03
to indicate test 03. The position of the AUTO/MANUAL
switch has no effect on the operation of this test.
After entering this test, the credit display will display up
to four switches on the playfield that are closed or stuck.
After this listing is complete only the last switch closed
will be indicated. If NO switches are closed when this test
is entered the credit display will be blank.
All switches can be checked by closing the switch
manually and observing that the switch number appears
in the credit display. To exit this section of the diag-
nostics, press the ADVANCE pushbutton to go to the
display game status test 04.
Refer to Figure
7
for the description and location of all
switches in the playfield. Note that switches 01 thru 08 are
not on the playfield itself.
Chart
3
A
PHOENIX SOLENOID LIST
•• ~
01 Ball Release
02 Left Center Drop Target Reset
03 Left Bank, Bottom Drop Targets Reset
04 Left Bank, Top Drop Targets Reset
05 Right Bank, Top Drop Targets Reset
06 Right Bank, Bottom Drop Targets Reset
07 Right Center Drop Target Reset
08 Not Used
09
IO
Point Sound*
10 100 Point Sound
11 1,000 Point Sound
12 10,000 Point Sound
13 Sound Alternator
14 Credit Knocker
15 Not Used
16 Coin Lockout
17 Left Jet Bumper
18 Center Jet Bumper
19 Right Jet Bumper
20 Left Kicker
21 Right Kicker
22 Not Used
*First pulsing of solenoid
09 after solenoid 13 is
pulsed produces startup
tune.