equal value, they would have a ratio of I: I: I. If the coins
are not equal (as is the case for 5¢, 10¢, 25¢ coin door),
establish the ratio by dividing the coin values by the
largest number possible which leaves a remainder of zero.
For the 5, 10, 25 coin door this number is 5 and the ratio
would be 1:2:5. The 25¢ is worth 5 times the 5¢. The 10¢
is worth 2 times the 5¢. These ratios become the values
for the data switch for functions 12, 13, and 14. For
example,
in the twin quarter chute, the ratio is 1: I: 1 so
that Function 12 would have its data val ue set to 0 I,
Function 13 does not matter since there is no center chute
in a twin quarter ch ute coin door, and Function 14 would
have its data value set to 01.
The relative value of all the coins has now been estab-
lished. The third step is to determine if there is to be a
minimum amount that must be put into the game prior to
giving
any
credits. For example, a 75¢ minimum could be
established.
No credits would be given until at least 75¢ is
deposited in the game. The minimum is Function 15. If
there is no minimum required, enter a value of 00 on the
data switch for function 15. If a minimum is required,
divide it by the same divider used to find the coin ratios.
For a twin quarter machine,
the number is 25. If 75¢ is
required before giving any credits, 75¢ -;- 25
=
03 so a
value of 03 must be entered on the data switch for func-
tion 15. Any minimum can be established,
so long as the
divider used to reduce the coin values goes into the
minimum an even number of times (remainder must
equal zero).
The fourth step in establishing game pricing is to deter-
mine the number of coins required to get a credit. Func-
tion 17 establishes how many coins are required to give a
credit. The values entered in Function 12, 13, and 14 are
used as a guideline.
Each coin dropped through the coin
chute will award the number of units as set by Functions
12, 13 and 14. For twin quarter chutes, if 1 quarter was
required to award 1 credit, a 0 I would be entered for data
for function 17. If 2 quarters were required to award 1
credit, a 02 would be entered for data for function 17. If
Functions 12, 13, and 14 are doubled,
and Function 17
not changed, a coin would award 2 credits, establishing 2
play for 25¢. To easily determine the data value for Func-
12
tion 17, use the value entered for the lowest coin value
and determine how many lowest value coins must be_
deposited to award a
single
credit.
.,
The last step is to determine if there is a bonus (free
game) to be awarded for depositing more than one coin
at a time. For example,
the factory settings are 1 play
25Q:, 3 plays 50Q:. This means that when the second coin
is deposited,
a free credit will be awarded.
Note that the bonus would be awarded only if the second
(or additional) coin was deposited prior to the start of the
game. Bonus credits is Function 16.
To determine the bonus credit value,
use the value
entered for Function 17 as follows: To award a bonus for
every 2 credits worth of coins, enter double the value of
Function 17 as the data for Function 16. To award a bonus
credit for every 3 credits worth of coins, enter triple the
value of Function 17 as the data for Function 16. To disa-
ble bonus credits enter a value of 00 for the data switch.
To make any changes to game pricing,
I. If
not already in diagnostics.
enter diagnostics by
pressing lower pushbutton once.
2. Set up function switch exactly like 12, 13,14,
15, 16,
or 17 in Chart I.
3. Set up data switch for the new value desired using
Chart 1.
4. Press ENTER pushbutton once. The LED's will blink
to indicate that the new data is locked in.
-
5. Repeat steps 2 thru 4 to change any of the other func- .,
tions, using the correct function number in step 2 and
the new data value required in step 3.
Note also that test 04 readout numbers listed in Chart 1
and the function numbers are different.
Another caution
is that if any values above 09 are entered,
they will not
display correctly during test 04 readout but the game will
function correctly.
Table 2 shows some data values for functions 12 thru 17
for some of the more common pricing schemes.