Page 6 - Laser Cue

Basic HTML Version

FUNCTION
-6-
Game-Adjustment Table
DESCRIPTION
FACTORY SETTING1
13
2,500,000
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
BACKUP HIGH-SCORE-TO-DATE
(HSTD CREDITS AWARDED-FUNCTION #40)
FIRST REPLAY-SCORE (AWARDS 1 CREDIT)
SECOND REPLAY-SCORE (NONE)
THIRD REPLAY-SCORE (NONE)
FOURTH REPLAY-SCORE (NONE)
MAXIMUM CREDITS
STANDARD AND CUSTOM PRICING-CONTROL (STANDARD)
LEFT COIN-SLOT MULTIPLIER
800,000
00
00
00
30
01/02
01/09
04/45
01/18
01/05
00/45
00
00
00
CENTER COIN-SLOT MULTIPLIER
RIGHT COIN-SLOT MULTIPLIER
COIN UNITS REQUIRED FOR CREDIT
COIN-UNITS BONUS-POINT
MINIMUM COIN-UNITS
MATCH
(MATCH ON
=
00), MATCH OFF
=
SPECIAL
(AWARDS CREDIT
=
00)
AWARDS EXTRA BALL
=
01
AWARDS POINTS
=
02
(AWARDS CREDIT
=
00)
AWARDS EXTRA BALL
=
01
MAXIMUM PLUMB-TILTS (INCLUDING WARNINGS)
NUMBER OF BALLS (INCLUDING BONUS BALL)
GAME-ADJUST
111
01)
REPLAY
00
03
03
04
01 02 03 04 05 06 07 08
01-08 RESETS TO X2-X3-X4-X5-X7-X10-X15-X20 on next
ball.
GAME ADJUST #2
00 DISABLES SPECIAL AWARDS
01
AWARDS SPECIAL ON X10 ONLY
02
AWARDS SPECIAL ON X15 ONLY
03
AWARDS SPECIAL ON X20 ONLY
10
DISABLES SPECIAL, ENABLES DOUBLE BALL
11
AWARDS SPECIAL ON X10 - ALSO DOUBLE BALL
ON 1ST RACK ONLY
12
AWARDS SPECIAL ON XIS - ALSO DOUBLE BALL
ON 1ST RACK ONLY
13
AWARDS SPECIAL ON X20 - ALSO DOUBLE BALL
ON 1ST RACK ONLY
GAME-ADJUST #3 FOR EXTRA-BALL TIME (25 SEC.)
10
00-25 ADDS TO MINIMUM 15 SECONDS WHICH
ALLOWS 15 - 40 SEC. EXTRA-BALL TIME
GAME-ADJUST #4 FOR RESETTING BACK DROP-TARGETS
02
00
RESET BACK UP TO #1, #9 BALL-TARGET
01
RESET BACK UP TO #2, #10 BALL-TARGET
02 : RESET BACK UP TO #3, #11 BALL-TARGET
GAME-ADJUST #5 MEMORY ON SPECIAL OR EXTRA-BALL LAMPS 01
00
NO MEMORY ON EITHER
01 MEMORY ON EXTRA-BALL LAMP ONLY
10 MEMORY ON SPECIAL LAMPS ONLY
11 MEMORY ON BOTH SPECIAL
&
EXTRA-BALL
GAME-ADJUST
116
BACKGROUND SOUND
01
01 YES
00
NO
11