Page 44 - Judge Dredd (Bally)

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T.12 Flipper Coil Test
The Flipper Coil Test has three modes: Repeat, Stop, and
Run. Only one flipper should pulse at a time. The system has detected a problem if more than
one flipper pulses, a flipper comes On and stays On, or no flippers pulse during the Repeat or
Run modes.
Repeat
The Repeat Mode pulses a single flipper. After entering this test, coil 01 shows in the
display and the corresponding flipper activates. Press the Up or Down button to cycle
through the flipper coils, one at a time. The same flipper coil pulses until the Up or
Down button is pressed. Either press the Escape button to return to the Test Menu, or
press the Enter button to advance to the next mode.
Stop
The Stop Mode halts the Flipper Coil Test. Press Enter during the Repeat mode and
the Flipper Coil Test stops. No flipper coil should be activated while the test is stopped.
Either press the Escape button to return to the Test Menu, or the Enter button to
advance to the next mode.
Run
The Run Mode cycles through the flippers automatically.
The display shows the name
and number of the flipper coil currently being pulsed. Either press the Escape button
to return to the Test Menu, or the Enter button to advance to the next mode.
T.13 Ordered Lamp Test
The number assigned to each lamp indicates the lamp's
position in the matrix. The number on the left indicates the column. The number on the right
indicates the row. Example - Lamp 23 means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through
the lamps. Lamps light in a clock-wise or counter clock-wise direction starting from the bottom
of the playfield. Direction depends on which button, Up or Down, is pressed. For each name
and number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Planet Test
This test is used to test the planet assembly in the game. There is 1
opto sensor used to monitor the position of the planet. After entering this test, the planet
assembly will begin to rotate and the opto switch (#77) will indicate open or closed.
There are
two modes to this test:
Run
The Stop Mode halts the Planet Test. Press Enter during the Run mode and the
Planet Test stops.
The Run Mode automatically turns the planet assembly. The display shows the switch
number being open/closed.
Either press the Escape button to return to the Test
Menu, or the Enter button to advance to the Stop mode.
Stop
T.1S Adjust Arm Test
This test is used to adjust the planet ring and arm assemblies.
At test
startup, the planet assembly will automatically rotate, then stop. At the stopped position the
planet ring hole should be centered with the arm magnet, and the magnet height should be
slightly above the ball. Press the Enter button to rerun the test at any time. Go to test T.16 after
completing any adjustments.
To center ring hole, loosen the 3 slotted hole screws on the ring assembly. With the ball in one
of the holes, turn ring assembly until it is centered below magnet. Tighten screws.
To vertically adjust arm assembly, lift arm unit and loosen lower nut on the adjustment post near
the rear of unit. Adjust lifter screw up or down so that the magnet is approximately1/16" higher
than the ball. Tighten the lower nut.
Judge Dredd 1-16