Page 67 - Jokerz

Basic HTML Version

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1PB
C I
8
9
8
7
5
4
3
2
r--
GmlGry
o limn
/
Colimn7
"
GmlVio
/
GmlBlu
Coilimn6
/
Coillmn5
,
GmlBlk
/
Coillmn4
,
GmlYel
/
GmlOm
Coillmn3
"
/
Coillmn2
,
GmlRed
/
GmlBm
Column1
-,
.:
/ / /
25/
33/
4(
49/
/
1P10
Row
1
./01 /09 )7
57
'" WhtlBm
/
/
/
./
/
/
10/
18/
26/
3(
42/
/
5/
,
WhtlRed
Row2/° 2
.../
./
_/
./
/
./50
/
/
/
19/
27/
3(
43/
/
59/
-,
WhtlOm
Row3 ./03
/11
/
_/
/
L
./51
/
/
12/
2(
2{
/
44/
sl
60/
"-
WhtNel
Row4./° 4
./
/
./
/36
/
/
/
/
/
2/
29/
37/
45/
/
6(
"-
WhtlGm
Row5 /05 /13
/
/
./
./
./53
/
/
/
/
30/
38/
/
5(
6/
"-
WhtlBlu
Row
I)
/06
)'1
/22
/
/
_}6
/
/
/
15/
23/
3/
39/
47/
55/
6/
-,
WhtlYio
Row7 ./07
./
/ /
./
/
/
/
WhtlGry
Row8/° 8 ..)6 ./24 /32
./40
/48 /56 64
-,
.:
Typical
S'w'itc
1'1
eire
uit
Column
~
Row
9
8
7
6
5
3
2
JOKERZ Switch-Matrix Table
~
1
045
2
049
3
044
4
046
5
043
6
047
7 042
9
046
ClRN·BRN
(lRN·RED
(lRN·ORN
(lRN·VEl
(lRN·elK
GRN·elU
(lRN·VIO
(lRN·GRY
W
1J8·1
1J8·2
1J 8·3
1J8·4
1 J8·5
1 J9·7
1J 9· B
1 J9·9
WHT-
Plumb Bob
B
BL3·Bank OT
TL 3·Bank OT LeM Ramp Lane Change
BRN
Playfleld
1
Tilt
o.BET
(top)
(top)
Score 4 9
Right
5 7
1Jl 0·9
1
Ti~
9
1
7
25
33
41
WHT·
CSlde Power
E
Bl3-Bank OT
TL 3·Bank DT Right Ramp Lane Change
2 REO
AIC Relay
Outhole
(mid)
(mid)
Score
lett
1J10·9
2
1 0
at
BET
, 8
26
34
42
50
58
WHT·
Credit
Ball Trough
T
BL 3·Bank OT
TL 3-Bank DT
Draw Poker
3 ORN
Button
#1
a. BET
(bottom)
(bottom)
Home
1Jl 0·7
3
1 1
1 9
27
35
43
5 1 8ackglass 5 9
WHT-
Left Coin
Ball Trough
Le.t
Ace
BR 3-Bank DT
Ramp
Len Jet
4 VEL
Oullane
(top)
Tl Kicker
RAISE
5 2
Bumper 6
0
1Jl 0-6
Chute
4
#2
1 2
20
UPF
28
36
44
WHT·
Center Coin
Ball Trough left Return
King
BR 3-Bank DT LeU Lock
10 pt
Right Jet
5 GRN
#3
1"t
Lane
(mid)
1 Ball
4"
Bumper"
1
1J10·5
Chute
0;
7 1
UPF
29
37
(TR)
,,"t
WHT"
Right Coin Ball Shooter
Right Return
Queen
BR 3--Bank DT LeU Lock
Lower Jet
BLU
6
Chute
Lane
(bottom)
2 Balls
4
6
Bumper 6
2
1Jl 0-3
6
1 4
22
UPF
"t 0
38
54
WHT-
Slam Tin
Ramp
Righi
Jack
TR Eject
BL KlckBI
7 VIO
UP
Oullane
("sling")
1Jl 0·2
7
1 5
23
UPF
:I 1
3 9
4 7
55
6 3
WHT-
High Score
Ramp
I:§0uble
10
Spinner
10
pi
BR Kicker
8 GRY
Resel
DOWN
core
(BR)
("slin g")6
4
1J1 0·1
8
1 6
Target
24
UPF
32
40
48
5 6
TL ~ Top Left
TR
=
Top
RighI
BL
=
Bottom Left
BR
=
Bottom Right
UPF
=
Upper Playfleld
JOKERZ 63
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