TEST/DIAGNOSTIC
PROCEDURES
(Continued)
SWITCH TESTS.
1. Switch Levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE.
Observe that the
Player
1
and
2
displays show the message, SWITCH LEVELS, and the Player
3
display shows
06
(Switch Levels Test identifier).
Normally, the right portion of the Player
3
display remains
blank, indicating that no switch is actuated.
If, however, a switch
is
actuated (possibly stuck closed), the Player
3
display shows that switch's
number, while the Player
1
and
2
displays indicate the switch's name.
A sound also
accompanies the displays. (This is another facet of the
JOKERZ
System-11 B's switch testing
capability.) It more than one switch is closed, a series of displays show each actuated switch's
name and number.
(In addition, either of these problems could result in the reporting of a switch problem (or
problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soon as the operator opens a closed switch, Its name and number are eliminated from the
Switch Levels display series. For
JOKERZ,
switch numbers can range from 01 through
64.
Refer to the Switch-Matrix Table for switch numbers and wiring information.
CPU Board
connections at jacks 1J8 (columns) and
1J10
(rows) are also listed in the table.
JOKERZ
Switch-Matrix Table
~
1 04 !
2
U4~
3
U4'1
4
U41:j
5
U4'-'
6
\.A {
7
042
a
046
GRN·BRN GRN·RED GRN·ORN GRN-YEL
GRN·BLK
GRN-BLU GRN·VIO GRN·GRY
W
1 J B·1
, J B-2
1 J 8· 3
1 J 8-4
1 J 8·5
, J8·7
1 J B· B
1
J
8-9
WHT·
Plumb Sob
B
BL 3·Bank DT
TL 3-Bank DT Left Ramp Lane Change
1
BRN
Playlield
Score 49
Righi 57
1Jl0·9
Ti~ 1
Tin 9 of BET 1 7 (lap)
25
33
(top)
4 1
WHT·
CSide Power
E
BL 3·Bank DT
TL 3-Bank DT Right Ramp Lane Change
2
REO
NC
Relay
Outhole
(mid)
(mid)
Score
LeI!
1
J
10·8
2
1 0 of BET
1 8
26
3 4
4 2
50
58
WHT·
Credit
Ball Trough
T
BL 3·Bank DT
TL 3-Bank DT
Draw Poker
3
ORN
Button
#1
of BET
(bottom)
(bottom)
Home
1 J10·7
3
1
1
1 9
27
3 5
43
5 1 8ackglass 5 9
WHT·
Lelt Coin Ball Trough
Left
Ace
SR 3·Bank DT
Ramp
Left Jet
4
YEl
Oullane
TL Kicker
1 Jl 0·6
Chute 4
#2
1 2
20
UPF 28
(top)
3 6
44
RAISE
!'i ?
Bumper
Fi
n
WHT·
Center Coin Ball Trough Lett Relurn
King
BR 3-Bank DT Left Lock
Right Jet
5
GRN
Chute 5
#3 1 3 Lane
(mid)
1
Ball _A 5
10 pt
Bumper 61
1J 10·5
21
UPF 29
3 7
(TR) 53
WHT·
Righi Coin Ball Shooter
Right Return
Queen
BR 3-Bank DT Let! Lock
LowerJel
6
BLU
Chute
Lane
(bottom)
Bumper
1Jl 0·3
6
1 4
22
UPF 30
38
2 Balls 46
54
62
WHT·
Slam Tm Ramp
Right
Jack
TR Eject
BL Kicker
7
VIO
UP
Outlane
("sling")
1J 10·2
7
1 5
23
UPF 3 t
39
47
55
63
WHT·
High Score
Ramp
Double
10
Spinner
10 pi
BR Kicker
6
GRY
Reset
DOWN
Score
("sling")
1J1O·l
a
1 6 Target 24
UPF 32
40
48
(BR)
56
64
TL ~ Top Le~ TR ; Top Right
BL
=
Bottom Left
BR; Bottom Right
UPF
=
Upper Playtield
Row Problems.
If a display of two (or more) switch numbers of a row occurs, although only
one switch is closed, check for a short circuit between the column wires.
Multiple Switch Number Indications"
Check the associated column wire for a short circuit
to ground.
Column Problems.
If display of two (or more) switch numbers in a column occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO-UP to proceed to the next test.
JOKERZ 32
-- - - --- - - -
----
-
- -
.....
--
._ ._-
--- --- - - -