GAME ADJUSTMENT PROCEDURE
(Continued)
68 Clear Coins
The operator can request the clearing of the coinage audits (Au 01 through 04) by selecting (via
the Credit button) the YES option, as shown in the player 4 display. This adjustment zeroes the
counters tallying the number of coins through each slot, the Paid Credits counter, and the
Credits display.
After tile YES option is displayed, the operator must press the ADVANCE button. The game
then displays DONE to show that the coinage audits have been reset to zero.
69
Clear
Audits
The operator can request the clearing of the non-coinage audits (Au 05 through 55) by
selecting (via the Credit button) the YES option, as shown in the player 4 display.
This
Adjustment zeroes the counters tallying the remaining Audit factors. Please note that this does
NOT affect the Automatic Replay Percentaging data nor the automatic High Score Reset
counter.
Atter the YES option is displayed, the operator must press the ADVANCE button. The game
then displays DONE to show that the non-coinage audits have been reset to zero.
70
Install
Factory
The operator can request the game (via the Credit button) to provide the normal Factory
Settings. essentially restoring the game to its 'factory condition'. The operator must select the
'YES' option for this adjustment. This Adjustment clears all Audits, resets all Game Adjustments
to the respective Factory Settings, and provides a restart of the Auto Replay (Ad 01). After
selecting the YES option, the operator must press the ADVANCE button.
The game then
displays FACTORY SETIING.
Closing of the coin door before appearance of the FACTORY SETTING message or a problem
In the Memory Protect circuit will cause the game to display ADJUST FAILURE.
A loss of battery power or improper treatment of the Game Adjustments will cause the game to
attempt to restore Factory Settings. The game announces the results of this reset process with
the appropriate message, FACTORY SETIING or ADJUST FAILURE.
JOKERZ 24