JOKERZ
GAME STATUS DISPLAYS
(Continued)
Adjustment
Information--Ad
At end of the Audit Information presentation, with the AUTO-UP switch in the Up position, the
operator can press the ADVANCE button to proceed to the Adjustment Information portion of the
JOKERZ Game Status Displays, as listed in the JOKERZ Game Adjustment
Table.
The operator can press the ADVANCE button.Q.IlQ.e.to view each Adjustment Information display item.
To proceed more rapidly through this information, the operator only has to press
and hQld
the
ADVANCE button.
If a desired item is passed, the operator can use the MANUAL-DOWN switch
position with the ADVANCE button to back up to the desired item.
The JOKERZ Game Adjustment
Table lists the 70 items of the Adjustment Information portion
of the JOKERZ Game Status Displays. Presentation of the displays is similar to that for the Audit
Information (that is, the player 1 and 2 displays combine as a descriptive phrase; the light type below
the column headings names the respective backbox displays where the information appears, etc.).
The Player 3 display shows
Ad
for all 70 adjustment items, so its entry is omitted from the tabular
listing.
The JOKERZ Game Adjustment
Setting Comparison Table shows the five game 'difficulty'
Adiustrnent Items (ranging from Ad 62 - Extra Easy through Ad 66 - Extra Hard). Installing anyone of
these 'difficulty' Adjustments causes the values shown for each of the included game play Adjustment
Items to be installed as a group, changing the level of play from one difficulty level to another. The
owner/operator can use the information provided by the Audit Table items to determine whether the
'difficulty level' for this game in this location needs to change to obtain a higher level of earnings from
the game or to provide a greater challenge to the location's players.
Once the 'difficulty level' is changed, a careful review of the Audit Items will reveal whether the change
has achieved this higher-earnings goal. Sometimes, one (or more) of the Adjustment Items needs
further change to keep the number of plays high, while still keeping the earnings level high.
"Fine-tuning" of the game's Adjustment Items is a key feature of Williams Electronic Games products.
JOKERZ Game Adjustment Setting Comparison Table
American ~ FrenchGarnes
Medium
Extra
Not
Extra Ad
Ad
Ad
Ad
Ad
Adj#
Adj Description
Easy
62
Easy
63
(Factory)
64
Hard
65
Hard
66
Applicable
33 MilLION Timer
15 sec
15 sec
12 sec
10 sec
8 sec
8 sec
34 2X SCORE Timer
OFF
OFF
OFF
20 sec
10 sec
10 sec
35 DBl YER SCORE Timer
25 sec
25 sec
20 sec
20 sec
15 sec
10 sec
36
CARD Memory
Yes
Yes
Yes
No
No
No
37
BELL Memo rv
Yes
Yes
Yes
Yes
No
No
38 Ex. Ball Memo rv
Yes
Yes
Yes
Yes
Yes
No
39
NEXT GAME Memory
Yes
Yes
Yes
Yes
Yes
Yes
40 SUIT Memory
Yes
Yes
No
No
No
No
41 DROP TGT Memory
Yes
Yes
Yes
Yes
No
No
42
MULTI·BALL Difficulty
Easy
Easy
Easy
Medium Medium Hard
43
JACKPOT Difficulty
Easy
Easy
Medium Medium Medium Hard
44
JACKPOT Advance
20,000
10,000
5,000
5,000
5,000
5,000
45 LITE EX. BALL at
4X
4X
4X
5X
6X
7X
46
LITE SPECIAL in
3 Bells
3 Bells
4 Bells 4 Bells
5 Bells
5 Bells
47
Ex. Ball Percent
50% 50% 33''/0
33% 33
%
33%
48
SPECIAL Percent
5%
5
%
5
%
5% 5
0 /0
5
%
Adl #
Adj Description
Not
Extra Ad
Ad Medium Ad
Ad Extra Ad
62
Easy
63
(Factory)
64
Hard
65
Hard
66
German
&
EuropeanGames
Applicable Easy
JOKERZ 11