Page 11 - Jokerz

Basic HTML Version

GAME OPERATION
(Continued)
ATTRACT MODP.
Playfield and backbox lamps blink.
The player score displays exhibit a series
of messages informing the player concerning:
A. Recent highest scores';
B. A "custom message" .
("DOUBLE YER SCORE ... AND SO MUCH MORE ... WITH JOKERZ")';
C The score to achieve to obtain a Replay award';
These (or similar) displays reappear occasionally, accompanied by sounds and music, until a player
initiates game play by inserting a coin or, when credits are available, pressing the Credit button.
CREDIT POSTING.
Insert
corms).
A sound is heard for each coin, and the player score displays
show the number of credits purchased.
So long as the number of maximum allowable credits'
are
NOT
exceeded by coin purchase or high score, credits are posted correctly.
However, after this
maxi mu m credits value is reached, posti ng of additional credits won (not purchased) by the player
does
not
occur ONLY posting of
purchased
credits occurs beyond the maximum credits value.
STARTING A GAME. Press the Credit button once. A startup sound plays, and the Credit amount
shown in the player score display decreases by one. Player display 1 flashes 00 (until the first playfield
switch is actuated). and the Player 4 display shows ball 1, except for 4-player games where the ball
#
shows in the individual player's display. Additional players may enter the game by pressing the
Credit button once for each player, before the end
at
play on the first ball.
TILT. Actuating the Slam Tilt switch on the coin door inside the cabinet ends the current game;
.JOKERZ then proceeds to the Game Over Mode. With the actuation of the playfield tilt switch. or the
third closure'
of the plumb bob tilt switch, the player loses the remaining play of that ball, but can
complete the game.
END OF GAME. All earned scores and bonuses are awarded. If a player's final score exceeds the
specified value, the player
receives
a designated award for achieving the current highest score. A ran-
dom digit set' appears in the Match display. Credit' may be awarded, when the last two digits of any
player's score display (1 through 4) match the random digits of the Match display. Match, high score,
and game over sounds are made, as appropriate.
GAME OVER MODE. The GAME OVER display shows in the player score displays.
Then, the
high scores flash on the appropriate player score displays. The game proceeds to the Attract Mode .
• - operator-adjustable feature
JOKERZ 7
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