Page 46 - Johnny Mnemonic

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A.2 Feature Adjustments
A.2 01 Buy Extra Ball
This determines if the players can buy extra balls at the end of the game.
Setting: OFF,
Y2
Credit, 1 Credit
Factory Default: 1 Credit
A.2 02 Buy In Count
This determines the number of times per game the player is allowed to buy an extra ball.
Setting: 1-3, UNLIMITED
Factory Default: 1
A.2 03 Ball Saves
This determines how many times a ball will be saved when it drains. The ball will be saved only
once per ball-in-play. The ball saver is available each ball until the adjusted number of ball saves
is used by the player.
Setting: OFF,1-5
Factory Default: 1
Example of ball save usage: WITH BALL SAVES - 1 (factory default)
BALL 1:
Ball saves available.
Ball drains after ball saver time-out.
BALL 2:
Ball saves available.
Ball drains during ball save timer, and ball is delivered back onto the playfield.
BALL 3:
Ball save NOT available.
A.2 04 Ball Save Time
This sets the number of seconds that the ball saver is activated.
Setting: 3-15 seconds
Factory Default: 6 seconds
A.2 05 Timed Plunger
This sets a time-out for the ball to be automatically plunged onto the playfield after it has been
served.
Setting: OFF, 30-90 seconds
Factory Default: OFF
A.2 06 Flipper Plunger
When this adjustment is set to YES, the right flipper will cause the ball to be launched onto the
playfield. This adjustment is provided for use when launch button is broken and/or intermittent.
The game will automatically detect a broken launch button, but it may take several games for it to
perform the detection.
In this case, set Flipper Plunger to YES until the launch button can be
repaired.
Setting: YES, NO
Factory Default: NO
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