SKILL SHOT:
Each time a ball is served for the player to launch, a SKILL SHOT is available in the top JET BUMPER
entry lanes. A SKILL SHOT point value is awarded by using the flipper buttons to LANE CHANGE such
that the ball rolls over the blinking light.
MNEMONIC RECOVERY:
This is a virtual kickback feature where the ball is returned to play by the AUTOFIRE mechanism.
The
RIGHT STANDUP TARGET controls the lighting of the MNEMONIC RECOVERY arrow. The stand up
must be hit twice to light this feature. This feature can also be lit by locking a ball in the MYSTERY
AWARD position of the CYBERSPACE MATRIX.
THROWING SPIKE:
Each time the LEFT RETURN LANE switch is made and the LITE THROWING SPIKE lamp is lit, the
THROWING SPIKE feature is lit for a timed period. Making either the RIGHT RAMP or RIGHT LOOP
shot awards the next award in the following order:
1. GIGABYTES
2. BIG POINTS
3. LITE SPINNER MILLIONS
4. QUICK MUL TIBALL
5. HOLD BONUS
6. LITE EXTRA BALL
SPINNER MILLIONS:
When SPINNER MILLIONS is lit, the SPINNER shot adds potnts to a SPINNER MILLIONS total value
which is awarded at BONUS COUNT.
QUICK MUL TIBALL:
QUICK MUL TIBALL is a two ball multiball started by the forth THROWING SPIKE award. During QUICK
MUL TIBALL, the LEFT and RIGHT RAMPS are the JACKPOT shots. Once one of the shots is made,
the other must also be made before both are again available for the QUICK MUL TIBALL JACKPOT
score value.
HIT ME:
Each time the RIGHT RETURN LANE switch is made and the LITE HIT ME lamp is lit, the LEFT LOOP
shot is lit for a timed period. Making this shot awards an incremental point value.
COMBOS:
Each time two or more shots are made in close succession, a COMBO award of an incremental point
value and GIGABYTES is given.
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