Page 33 - Hot Tip

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DRIVER BOARD
2P8 - LOGIC POWER BUS INPUT
2P11 - PLAYFIELD SOLENOIDS DRIVE
Pin
Wire Color
Function
Pin
Wire Color
Function
1
Black
Logic Ground
1
N/C
Not Used
2
Black
Logic Ground
2
N/C
Not Used
3
Black
Logic Ground
3
N/C
Not Used
4
Black
Logic Ground
4
Gray-Brown
Coil
# 1
Top Eject
5
Key
Key
5
Gray-Red
Coil
# 2
"TIP" Reset
6
Gray
Logic B+ (+
5
voq
6
Key
Key
7
Gray
Logic B+ (+
5
voq
7
Gray-Orange
Coil
# 3
"HOT" Reset
8
Gray
Logic B+ (+
5
voq
8
Gray- Yellow
Coil
# 4
Left Eject
9
Gray
Logic B + (+
5
voq
9
Gray-Green
Coil
# 5
Ball Release
2P9 - CABINET SOLENOIDS DRIVE
2P12 - SPECIAL SOLENOIDS DRIVE
Pin
Wire Color
Function
Pin
Wire Color
Function
1
Brown-Orange
Coil
# 11 lOOO
Point Chime
1
Orange- Violet
Right Flipper Enable
2
Brown- Yellow Coil
#12 lO,OOO
Point Chime
2
Orange-Gray
Left Flipper Enable
3
Brown-Green
Coil
#13
Noise Unit
3
Blue-Orange
Left Kicker Coil
4
Brown-Blue
Coil
#14
Knocker
4
Blue-Red
Jet Bumper Coil
5
Brown- Violet
Coil
#15
Buzzer
5
Key
Key
6
Brown-Gray
Coil
#16
Coin Lockout
6
N/C
Not Used
7
Brown-Red
Coil
#lO 100
Point Chime
7
Blue-Brown
Right Kicker Coil
8
Key
Key
8
N/C
Not Used
9
Brown-Black
Coil
#
9
lO
Point Chime
9
N/C
Not Used
2P10 - SOLENOID GROUNDS
2P13 - SPECIAL SWITCH INPUTS
Pin
Wire Color
Function
Pin
Wire Color
Function
1
Black
Solenoid Ground
1
Key
Key
2
Black
Solenoid Ground
2
Orange-Black
Left Kicker Switch
3
Black
Solenoid Ground
3
Orange-Red
Jet Bumper Switch
4
Black
Solenoid Ground
4
N/C
Not Used
5
Key
Key
5
Orange-Brown
Right Kicker Switch
6
N/C
Not Used
6
N/C
Not Used
7
Black
Solenoid Ground
7
N/C
Not Used
8
Black
Solenoid Ground
8
N/C
Not Used
9
Black
Solenoid Ground
9
N/C
Not Used