Page 20 - Hot Tip

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Each time the ADY ANCE pushbutton is pressed the digits
will change. Returning the AUTO/MANUAL switch. to
the AUTO position will cause the digits to start cycling
automatically.
To regain manual
control,
place the
AUTO/MANUAL switch to the MANUAL posinon and
press the ADY ANCE pushbutton.
To exit this test and
proceed to the LAMP Test (Test 01),
place the
AUTO/MANUAL switch to the AUTO posrtion and
press the ADY ANCE pushbutton once. All !he. displays
will clear. The match digits will display 01
10
indicate test
01 and the diagnostic will go to the lamp test.
LAMP TEST - TEST 01
This test causes all multiplexed lamps to blink o.n an~
off. The AUTO / MANU AL switch has no effect In this
test. All lamps will continue to blink until the AI?Y ANCE
pushbutton is pressed. Thi.s causes the diagnostic to pro-
ceed directly to the Solenoid Test (Test 0.2). Note that the
general illumination lamps do not bhnk on and off
during this or at any other time.
SOLENOID TEST - TEST 02
When this test is entered the match digits will display 02
to indicate test 02. This test is controlled by the AUTO/
MANUAL switch and the ADY ANCE pushbutton.
This test is designed to pulse each solenoid for 15 milli-
seconds. The credit display will indicate the number of
the solenoid being pulsed.
Refer to Chart 3 for the
solenoid identification list. Note that for HOT TIP the
solenoids numbered 06, 07, 08, 20, 21, 22 are not used.
Also note that 15 milliseconds is too short a pulse dura-
tion to actuate the coin lockout coil and it is insufficient
to raise lowered drop targets.
If the AUTO/MANUAL switch is in the AUTO position
when this test is entered, the test will automatically se-
quence from solenoid 01 to 02 t.o 03 etc: t~ 22 and back
to 01, 02, 03 etc. This will continue until either the AD-
YANCE pushbutton is pressed to go on to the next test
or the AUTO/MANUAL
switch placed to the
MANUAL position and the ADY ANCE pu~hbutton
pressed, causing the test to cycle only the solenoid where
the pause occurred.
If the AUTO/MANUAL switch is in the MANUAL
position when this test is .entered,
the test will operate
solenoid 01 repeatedly until the ADYANCE pushbutton
is pressed. Then the solenoid 02 will be operated repeat-
edly until the ADY ANCE pushbutton is again pressed.
Placing the AUTO/MANUAL switc~ to the AlITO posi-
tion at any time will cause automatic sequencing to re-
sume. When the ADY ANCE pushbutton is pressed with
the AUTO/MANUAL switch in the AUTO position, the
diagnostics will advance to the SWITCH TEST.
Chart 3
HOT TIP Solenoid List
01 Top Eject
02 "TIP" Reset"
03 "HOT" Reset"
04 Left Eject
05 Ball Release
06 Not Used
07 Not Used
08 Not Used
09 10 Point Chime (Large)
10 100 Point Chime (Medium - Large)
11 1000 Point Chime (Medium - Small)
12 10,000 Point Chime (Small)
13 Noise Drum
14 Credit Knocker
15 Buzzer
16 Coin Lockout"
17 Jet Bumper
18 Right Kicker
19 Left Kicker
20 Not Used
21 Not Used
22 Not Used
SWITCH TEST - TEST 03
When this test is entered the match digits will display 03
to indicate test 03. The position of the AUTO/MANUAL
switch has no effect on the operation of this test.
After entering this test, the credit display will display up
to four switches on the play field that are closed or stuck.
After this listing is complete only the last switch closed
will be indicated. If NO switches are closed when this test
is entered the credit display will be blank.
All switches can be checked by closing the switch manually
and observing that the switch number appe~rs in .the
credit display.
To exit this section of the diagnostics,
press the ADY ANCE pushbutton to go to the display
game status test 04.
Refer to Chart 4 for the description and location of all
switches in the HOT TIP play field. Note that switches 01
thru 08 are not on the play field itself and that switch 37
is closed only as a result of all HOT -HP targets down.
DISPLAY GAME STATUS - TEST 04
When this test is entered, the match digits will display 04
to indicate test 04. This test displays on Player I display
the current game status for the 18 functions that can be
changed according to section 3 in this manual and fo~ the
5 bookkeeping totals which can be accessed as described
in Section 4. Changes to the game status CANNOT be
made at this time! To make changes the diagnostics must
be in the Game Status Change section of the diagnostics
as previously explained.
• NOTE: 15 msec is not long
enough to energize
this coil.