Page 11 - High Speed

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GAME ADJUSTMENT PROCEDURE
(Continued)
09 Balls
I
Game
The operator can define a "game" by specifying the number of balls to be played. The Factory Setting is 3.
The range of settings is
1
through
9.
10 Tilt Warning
The operator can specify the allowable number of total actuations of the plumb bob and playfield tilt mech-
anisms that can occur before the game is "tilted". The range of this setting is
1
through
5.
The Factory
.s.m!lng
is 3.
11 Maximum Extra Ball
The operator can specify the maximum number of Extra Balls to be accumulated at any time. The range of
this setting is 00 (which allows NO extra ball play, and displays a message, NO EX. BALL) and 1 through 9.
The Factory Setting is 4.
12 Maximum Credits
The operator can specify the maximum number of credits the game can accumulate, either through game
play awards or coin purchases. The range of settings is 5 through 99. The Factory Setting is 30.
Reaching the specified setting actuates the coin-lockout relay, preventing the purchase of additional
credits by causing the coins to be rejected.
NOTE
Whenever the number of credits is less than the specified maximum credits, any
credits obtained by coin purchase or game awards (High Score, Match, Replay
Levels, etc.) will be accumulated even though they exceed the maximum value.
Thereafter, no additional credits can be accumulated, until the credit total is
reduced below the specified maximum setting.
13 Highest Scores
The operator can allow the game to maintain a record of the four highest scores achieved to date. The
Factory Setting is On. The optional alternative is Off, which deactivates this adjustment item.
14 Backup High Score 1
The operator can set the Backup High Score value for the first player score display (SPEEDER 1), by us-
ing the Credit button. The Factory Setting is 4,000,000. The game automatically restores the value set,
when the operator presses, and holds, the HIGH SCORE RESET switch, or when an automatic High Score
Reset event (Ad 22) occurs.
15 Backup High Score 2
This adjustment is similar to Ad 14, except that this applies to the second player score display (SPEEDER
2). The adjustment technique is identical to Ad 14. The Factory Setting is 3,800,000. It is also restored
as described for Ad 14.
16
Backup High Score 3
This adjustment is similar to Ad 14, except that this applies to the third player score display (SPEEDER 3).
The adjustment technique is identical to Ad 14. The Factory Setting is 3,600,000. It is also restored as
described for Ad 14.
17 Backup High Score 4
This adjustment is similar to Ad 14, except that this applies to the fourth player score display (SPEEDER
4). The adjustment technique is identical to Ad 14. The Factory Setting is 3,400,000. It is also restored
as described for Ad 14.
18 Credits for Highest Score 1
The operator can select the number of credits to be awarded, by using the Credit button, whenever a play-
er exceeds the previous Highest Score. The range of this setting is 00 through 10. The Factory Setting is
03. A variation to this award occurs, when the setting of Ad 06 is Coil. (This permits a ticket or token dis-
penser to provide the award, when applicable.)