GAME ADJUSTMENT PROCEDURE
(Continued)
29 Units Required for Bonus
The operator can specify (via the Credit button) that 1 additional Credit is to be indicated in the Credits
display, when a particular number of coin units are accumulated. The Factory Setting is 00.
30 Minimum Units Required for any Credits Posted
The operator can specify that NO Credits are to be posted (indicated in the Credits display), until the credit
units counter reaches a particular value. The Factory Setting is 00.
31 4 Bank Cycle (Flash Bank)
The operator can choose (via the Credit button) the rate at which the score value changes (between the
playfield lamps). The range of this setting is 00 through 09; 00 is the fastest change rate, while 09 is the
slowest rate. The Factory Setting is 04.
32 4 Bank Timeout
The operator can choose (via the Credit button) the timeout period for completion of the four flash bank
drop targets. Completion of all four targets within this timeout period scores the value shown on the play-
field lamp. The range of this setting is 00 through 09; 00 is the minimum time, while 09 is the maximum
time. The Factorv Setting is 05.
33 3 Bank Timeout
The operator can choose (via the Credit button) the timeout period for completion of the upper left bank of
three drop targets. The first three completions of all three targets within this timeout period increases the
value of the Cave from 3000 to 10,000, then
20,000,
and finally 40,000. The fourth completion lights the
EXTRA BALL lamp. The fifth completion awards the Extra Ball and lights the SPECIAL lamp. The sixth
completion obtains the Special award. The range of this setting is 00 through 09; 00 is the minimum time,
while 09 is the maximum time. The Factory Setting is
as.
34 Mystery Time
The operator can choose (via the Credit button) how long the MYSTERY Lamp remains lighted. The player
must pass through a flipper lane to light the lamp on the opposite side (left lane passage lights right lamp),
and then make the ramp shot where the lamp is lit. The range of this setting is 00 through
09;
00 is the
minimum time (1 second), while 09 is the maximum time (10 seconds). The Factory Setting is
as.
35 Magnet (Magna·save
N )
Time
The operator can choose (via the Credit button) the time period alloted for each Magna-save™ lamp. The
range of this setting is 00 through 09; 00 is the minimum time (1 second), while 09 is the maximum time (3
seconds). The Factory Settjng is 05.
36 Speed50 Memory
The operator can choose (via the Credit button) the length of time the 50,000 arrow lamp remains lit, after a
ball goes through the cave. The player then must hit the target ahead of the lighted 50,000 arrow lamp,
within the selected time. The range of this setting is 00 through 09; 00 is the minimum time (1
12
second),
while 09 is the maximum time (3 seconds). The Factory Selling is 03.
37 Bonus Multiplier Memory
The operator can choose (via the Credit button) whether the Bonus Multipliers are retained in memory.
Two choices are available:
Bonus Multipliers are NOT retained in memory. The player 4 display shows this choice as NO.
This is the Factory Setting.
2 - Bonus Multipliers ARE retained in memory, IF under 1OX. (Player 4 shows YES.)
383 Bank Award Memory
The operator can choose (via the Credit button) whether the 3 Bank Awards are retained in memory. Two
choices are available:
Cave value and Special awards are NOT retained in memory. The player 4 display shows this
choice as NO. This is the Factory Setting.
2 - Cave value and Special awards, but NOT Extra 8all, ARE retained in memory. (Player 4 shows
YES.) (Control of the Extra Ball award is via Ad 41.)
GRAND LIZARD 14