Page 16 - Grand Lizard

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I
I
GAME ADJUSTMENT PROCEDURE
(Continued)
09 Balls
I
Game
The operator can define a ~game" by specifying the number of balls to be played. The FaClory Setting is 3.
The range of settings is
1
through
9.
10
Tilt
Warning
The operator can specify the allowable number of total actuations of the plumb bob and playfield tilt mech-
anisms that can occur before the game is "tilted". The range of this setting is
1
through
5.
The Factory
~is3.
11 Maximum Extra
Ball
The operator can specify the maximum number of Extra Balls to be accumulated at any time. The range of
this setting is
00
(which allows NO extra ball play, and displays a message, NO EX. BALL) and
1
through
9.
The Factory Setting is
4.
12
Maximum
Credits
The operator can specify the maximum number of credits the game can accumulate, either through game
play awards or coin purchases.
The range of settings is
5
through
99.
The factory Setting is
10.
Reaching the specified setting actuates the coin-lockout
relay, preventing the purchase of additional
credits
by
causing the coins to be rejected.
NOTE
Whenever the number of credits is less than the specified maximum credits, any
credits obtained by coin purchase or game awards (High Score, Match, Replay
Levels, etc.) will be accumulated even though they exceed the maximum value.
Thereafter, no additional
credits can be accumulated,
until the credit total is
reduced below the specified maximum setting.
13
Highest
Scores
The operator can allow the game to maintain a record of the four highest scores achieved to date. The
Factory Setting is On. The optional alternative is Off, which deactivates this adjustment item.
14
Backup
High
Score
1
The operator can set the Backup High Score value in the player 1 score display, using the Credit button.
The Factory Setting is
3,000,000.
The game automatically restores the value set, when the operator
presses, and holds, the HIGH SCORE RESET switch, or when an automatic High Score Reset event (Ad
22)
occurs.
15 Backup
High Score
2
This adjustment is similar to Ad
14,
except that this applies to the player
2
score display. The adjustment
technique is identical to Ad
14.
The Factory Setting is
2,800,000.
It is also restored as described for Ad
14.
16 Backup High
Score
3
This adjustment is similar to Ad
14,
except that this applies to the player
3
score display. The adjustment
technique is identical to Ad
14.
The Factory Setting is
2,600,000.
It is also restored as described for Ad
14.
17
Backup
High
Score
4
This adjustment is similar to Ad
14,
except that this applies to the player
4
score display. The adjustment
technique is identical
to
Ad
14.
The Factory Setting is
2,400,000.
It is also restored as described for Ad
14.
1 B Credits
for
Highest
Score 1
The operator can select the number of credits to be awarded, by using the Credit button, whenever a play-
er exceeds the previous Highest Score. The range of this setting is
00
through
10.
The Factory Setting is
03. A variation to this award occurs, when the setting of Ad 06 is Coil. (This permits a ticket or token dis-
penser to provide the award, when applicable.)
GRAND LIZARD 12