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left Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the left coin chute.
Center Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the center coin chute,
Right Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the right coin chute.
4th Slot Units
The operator can specify the number of coin units purchased by a coin passing
through the fourth coin chute.
UnitBICredits
The operator defines the number of coin units required to obtain 1 credit . A coin
unit counter in the game program totals the number of coin units purchased through
all coin chutes prior to each game. If the total number of these coin units exceeds or
matches the Unit per Credit value by a multiple (or more, coin units) of the specified
Units per Credit value the Credits display shows the proper number of credits. The
coin unit counter retains any remaining coin units, until the start of Ball
2;
then
the coin unit counter is cleared (its contents are zeroed),
Units!Bonus
The operator can specify that additional credits are to be indicated in the credits
display, when a certain number of coin units are accumulated,
Bonus Credits
The operator specifies the number of credits that are awarded when the Units/Bonus
level is achieved.
Minimum Units
The operator can specify that No credits are to be posted (indicated in the credit
display), until the credits unit counter reaches a particular value, by setting this
value to
02
(or more).
10
Coin Door Type
(if
set to custom, then n to 15 are available)
This adjustment is used to preset adjustments
11
to
15
based on standard coin
doors (U.S.A., German, etc.).
11
Collection Text
The operator chooses what coin system is used to display the Earning Audits.
GILLIGAN'S ISLAND 1-1 7