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Press the Escape button to return to the Adjustment Menu. Press the Up button to advance to the next
desired Adjustment Group, (or press the Down button to return to a previous Adjustment Group) .
Press the Enter button to activate that group. Press the Up or Down button to cycle through the
available adjustments in that group.
A.4 H.S.T.D.Adjustments
A.4 01 IDgbest Scores
The operator specifies whether the game is to maintain a record of the four highest
scores achieved to date. The choices are:
OFF
ON
No high scores are recorded, or displayed.
The four highest scores are stored in memory and displayed in the
Attract Mode.
A.4 02
H.S.T.D. Award
The operator chooses the award given for achieving the High Score To Date, or the
Champion H.S.T.D.. The choices are a Credit or a Ticket .
A.4 00 Champion H.S.T.D.
The operator chooses whether the "Highest" High Score is displayed in the Attract
Mode. This score is not cleared when "High Score Reset Every" occurs. The
choices are:
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ON
The "Highest" High Score is retained in memory and displayed.
OFF
The "Highest" High Score is not retained .
A.4 04 Champion Credits
The operator chooses the number of credits or tickets awarded for a Grand
Champion Score. The range of this setting is 00 through 10.
A.4
00
H.S.T.D. 1 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the previous Highest Score. The range of this setting is 00 to 10.
.~
A.4 06
H.S.T.D.2 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the second highest score. The range ofthis setting is 00 to 10.
A.4
(J1
H.S.T.D.3 Credits
The operator selects the number of credits or tickets to be awarded whenever a
player exceeds the third highest score. The range ofthis setting is 00 to 10.
A.4 08 H.S.T.D.4 Credits
The operator selects the number of credits or tickets to b~ awarded whenever a
player exceeds the fourth highest score. The range of this setting is 00 to 10.
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,.
A.4 00
High Score Reset Every
The operator can specify that the game will provide an automatic reset of the
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displayed "Highest scores", and the number of games to be played before the reset
occurs. The values provided upon reset are those selected by the operator in the
Back-up High Scores. The range of this setting is OFF (disabled) and 250 to 20, 000.
FUNHOUSE1·19