Page 29 - Fun House (Williams)

Basic HTML Version

A.l
14
A.l
A.l
A.l
A.I
A.1
Replay Award
For either Auto%Replay or Fixed Replay the operator can choose the form ofthe
award automatically provided when the player exceeds any replay level. The
choices are:
Credit -
Ticket -
Ball
Audit -
Reaching each Replay level awards credit.
Reaching each Replay level awards
a
ticket.
Reaching each Replay level awards an Extra Ban.
Reaching each Replay level awards nothing to the player; it does
increase the entry value of the Audit Item(s) maintaining a tally of
these awards.
15 Special Award
The operator can choose the award automatically provided when the player scores a
special. The choices are:
Credit -
Ticket -
Ball
Points -
Scoring a Special awards a Credit .
Scoring a Special awards a Ticket.
Scoring a Special awards an Extra Ball.
Scoring a Special awards
1
Million points.
16
Match Award
The operator can choose the award automatically provided when the players wins a
match. The
choices
are:
Credit -
Ticket -
Winning a Match awards a Credit.
Winning a Match awards a Ticket.
17
Extra Ball Ticket
The operator can choose whether a Ticket is awarded when the player earns an
Extra Ball. The choices are:
YES
NO
The player is awarded a Ticket in addition to an Extra Ball.
The player is not awarded a Ticket.
18
Maximum TicketJPlayer
The operator can choose the amount of Tickets each player can earn. The range of
this setting is 00 to 100.
19
Match Feature
The operator can choosethe desired percentage for the Match Feature occuring at the
end of the game. The range of this setting is:
OFF
1-50% -
Match Feature is not available.
1%is 'hard'; 50%is 'extremely easy'. During the Match Feature the
game selects a random two-digit number at the end of the game and
compares each players score for an identical \wo digits 'In t,e
rightmost two positions. A matching of these two digits results in
award of a Credit or a Ticket.
FUNBOUSEl-12