The maximum credits accepted by the machine limits the number of games that can be accumulated
by coining, by winning replays or both. The maximum number of credits is selectable by means of
switches 25 and 26. Four credit limits are available. Switch settings are listed below.
MAXIMUM
SWITCHES
CREDITS
26
25
10
OFF OFF
15
OFF
ON
25
ON OFF
40
ON ON
#
BALLS IGAME
SWITCHES
5
4
3
2
MAXIMUM CREDITS:
BALLS PER GAME:
MATCH FEATURE:
32
OFF
ON
OFF
ON
31
ON
OFF
OFF
ON
When the Match Feature is ON, a random number appears on the Match/Bali in Play window and the
word Match is illuminated. If the number matches the tens digit in a player's scor.e, a free game is
awarded. The Match Feature creates an incentive to play.
MATCH
ON
OFF
SWITCH 28
ON
OFF
CREDIT DISPLAY:
CREDITS DISPLAYED
YES
NO
SWITCH 27
ON
OFF
HIGH SCORE FEATURE:
The game is designed to award an Extra Ballor Free Game at each of the two or three score levels.
See Front Door Game Adjustments.
AWARD
REPLAY
EXTRA BALL
NO AWARD
SELF TEST
POSITION 16
SET TO "03"
SET TO "02"
SET TO "01"
SELF TEST
POSITION 17
SET TO "03"
SET TO "02"
SET TO "01':
For combinations of replay/X-bali/Novelty Modes see page 4A "K. Special Replay/X-bali/Novelty
Modes"
HIGH SCORE TO DATE OR OVER 10,000,000 SCORE FEATURE:
The game is designed to award free games as an option if high score to date is beat or player exceeds
10,000,000 points. Each time this happens, the winning score becomes the new high score to beat.
This score is displayed on all 4 player score displays at the end of each game as an incentive to play.
Recommended setting is underlined.
HIGH SCORE TO DATE FEATURE
SELF TEST POSITION 19
No Award
SET TO "00"
One Credit
SET TO "01 "
Two Credits
SET TO "02"
Three Credits
SET TO "03"
State and local laws may regulate the use of the above features, and they have been designed to allow
for appropriate adjustment in order to conform to such requirements .
,
6