4S6
CONTENTS
Section
Page
1. INSTALLATION
2
Assembly and Interconnection
2
Inspection
3
Power Turn-On
6
2. GAME OPERATION
6
3. GAME ADJUSTMENTS
7
General Procedure
7
High Score to Date
9
Replay Scores
9
Maximum Credits
9
Standard Game Pricing
10
Custom Game Pricing
10
Pricing Formula
11
Credits in Game
12
High Score Credits
12
Play
12
Match
,
13
Special
13
Scoring Awards
13
Number of Balls
14
Maximum Plumb Bob Tilts
14
Unique Game Adjustments
14
Restoring Factory Settings
15
4. GAME BOOKKEEPING AND EVALUATION .. 15
Feature Access
,
15
High Score Reset
16
Resetting Audit Totals
16
5. BUILT-IN DIAGNOSTICS
16
Display Digits Test
16
Lamp Test-Test 01 .............•.............
16
Solenoid Test-Test 02
IS
Switch Test-Test 03
IS
Auto Cycle Mode
IS
6. MAINTENANCE
20
Board Replacement
20
CPU Board SeIf-Test
22
Sound Board SeIf-Test
22
Troubleshooting Charts
23
Lamps
23
Switches
23
Solenoids
"
24
Master Display
24
Player Display
24
Game O~eration
25
Inoperative or Blows Fuses
25
Losing Memory
25
No Response to CPU Self-Test or
Intermittent Operation
26
Sound Problems
26
7. INTERCONNECTION CHARTS
26
8. MECHANICAL ADJUSTMENTS
37
9. SPARE PARTS
37
SECTION 1
INSTALLATION
This section provides information for assembly and
interconnection, inspection, and power turn-on for solid
state pinballs.
ASSEMBLY AND INTERCONNECTION
To assemble and interconnect the game, proceed as follows:
2
1. Remove the two cartons and the cabinet from the
shipping carton.
2. Carefully set the cabinet on end with the rear of the
cabinet on the floor.
3. Open the stapled carton and remove the four legs and
the cashbox.
4. Remove the ball, eight acorn bolts and four backbox
mounting bolts from the cash box.
5. Mount the two front legs using four acorn bolts.
6. Carefully lower the cabinet so that it is supported on the
front legs.
7. Take the backbox from its carton and remove the
envelope containing the backbox keysfrom the top of it.
S. Center the backbox on the floor at the rear of the cabinet
in an upright position oriented with the insert board
parallel to the length of the cabinet.
9. Lift up the rear of the cabinet and carefully slide the
backbox underneath it for support.
10. Mount the two rear legs using four acorn bolts.
11. Reach into the large hole at the rear of the cabinet, pull
out the power cord, and place it in the slot provided.
NOTE
Do not plug the game in and do not pull up any other cables
from the cabinet at this time.
12. The backbox has a metal bracket protruding from the
bottom hole that will engage a similar bracket on the
cabinet pedestal to prevent the backbox from tipping
forward when the insert door is opened. Place the
backbox onto the pedestal, engaging the bracket.
13. Remove the shipping blocks from the insert door.
14. Lift up on the latch at the right side of the insert door
and open the door.
15. Secure the backbox to the cabinet using the four bolts
and washers.
NOTE
Refer to Figure 1. There are seven cables (four from the
playfield and three from the cabinet) that must be
Interconnected with cables from the backbox. The
connectors are size and color coded except for the power
switch to transformer connection, where the colors do not
match.
16. Reach into the cabinet through the hole in the backbox
and pull out all cables.
17. Interconnect the 24-pin black plug and connector
(8P3
j
813) for the playfield solenoids.
IS. Interconnect the 24-pin white plug and connector
(8P2j 8J2) for the playfield lamps.
19.
Interconnect the IS-pin white plug and connector
(SP1
j
SJ1) for the playfield switches.
20. Interconnect the 3-pin white plug and connector
(tiPlj6JI) for the switched ac power to the transformer.
21. Interconnect the l-pin white plug and connector
(6P2j6J2)
for the flipper solenoid B+.
22. Interconnect the 9-pin white plug and connector
(6P3j613)
for the sound board power.