spinner, and the three right side starrollovers. Making the 5-
bank the second time lights the Extra Ball lamp and making
them a third time lights the Special rollovers and the 5-bank
target arrows. If the eject hole is made to win an extra ball,
the eject hole Extra Ball and 10,000 lamps are turned off.
Partial lighting towards an Extra Ball is restored for
subsequent balls. If the Extra Ball lamp is lit and the extra
ball is not won, the Extra Ball lamp is restored for the
subsequent ball and the Special rollovers can be lit by
making the 5-bank two times.
When the play feature is set to Moderate, (Function 27 is02)
the eject hole 5000 lamp is not lit initially and the 5-bank
must be made an additional time for the same awards as the
Liberal (01) setting. Lamps are restored as in the liberal
setting. When the game is set to Factory Setting (Function
27 is 11)or Conservative (Function 27 is 12), game play is as
described for Liberal (01) or Moderate (02), respectively,
except that none of the eject hole lamps are restored. When
the game is set to "N
0
Extra Ball" (Function 27 is 14), game
play is the same as described for Moderate, no Restore (12)
except that the Extra Ball Lamp is never turned on.
To change the play feature, proceed as follows:
I. If not already in test 04, enter test 04 in one of the
following ways:
a. From the game over mode, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP and
depress the ADVANCE pushbutton.
b. From diagnostics, set the AUTO-UP/MANUAL-
DOWN switch to AUTO-UP and depress the
ADVANCE pushbutton to advance the diagnostics
to test 04.
2. Set the AUTO-UP/MANUAL-DOWN switch to the
desired position and operate the advance pushbutton
until function 27 is indicated on the ball in play display.
3. To raise the value in the player 1display set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP.
To lower the value, set it to MANUAL-DOWN.
4. Operate the Credit button until the desired value is
indicated on the player 2 display.
Ol-Liberal,
Eject Hole Lamps Restored, 5,000 Lamp
Lit Initially
02-Moderate, Eject Hole Lamps Restored, 5,000 Lamp
not Lit Initially
11-Factory Setting, Eject Hole Lamps not Restored,
5,000 Lamp Lit Initially
12-Conservative, Eject Hole Lamps not Restored, 5,000
Lamp not Lit Initially
14-No Extra Ball, Eiect Hole Lamps not restored. 5.000
Lamp not Lit Initially
5. If no further game adjustments are required, turn the
game OFF and back ON to return to the game over
mode.
MATCH
Function 28 controls the match features. If this function is
set to 00, the match feature is on. If it is set to 01, the feature
is off. With the match feature on, a free credit is awarded at
game over when the last two digits of a players score match
the digits shown in the ball in play display.
To change the match feature, proceed as follows:
1. If not already in test 04, enter test 04 in one of the
following ways:
486
a. From the game over mode, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP and
depress the ADVANCE pushbutton.
b. From diagnostics, set the AUTO-UP/MANUAL-
DOWN switch to AUTO-UP and depress the
ADVANCE pushbutton to advance the diagnostics
to test 04.
2. Set the AUTO-UP/MANUAL-DOWN switch to the
desired position and operate the ADVANCE push-
button until Function 28 is indicated on the ball in play
display.
3. To raise the value of Function 28, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP.
To lower the value, set it to MANUAL-DOWN.
4. Operate the credit button until the desired value is
indicated on the player I display (00 for match on or 01
for match off).
5. If no further adjustments are required, turn the game
OFF and back ON to return to the game over mode.
SPECIAL
Function 29 controls the special feature. If this function is set
to 00, a special awards a free credit; with the feature set toOl
or 02, a special awards an extra ball or bonus points,
respectively. To change the award for a special, proceed as
follows:
1. If not already in test 04, enter test 04 in one of the
following ways:
a. From the game over mode, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP and
depress the ADVANCE pushbutton.
b. From diagnostics, set the AUTO-UP / MANUAL-
DOWN switch to AUTO-UP and depress the
ADVANCE pushbutton to advance the diagnostics
to test 04.
2. Set the AUTO-UP/MANUAL-DOWN switch to the
desired position and operate the ADVANCE push-
button until Function 29 is indicated on the ball in play
display.
3. To raise the value of Function 29, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP.
To lower the value, set it to MANUAL-DOWN.
4. Operate the Credit button until the desired value is
indicated in the player 1 display:
00 - Special Awards Credit
01 - Special Awards Extra Ball
02 - Special Awards Points
5. If no other game adjustments are required, tum the
game OFF and back ON to return to the game over
mode.
SCORING AWARDS
Function 30 controls whether exceeding replay points
awards a.free credit or an extra ball. Setting the function to
00 awards a credit; setting it to 01 awards an extra ball. To
adjust scoring, proceed as follows:
1. If not already in test 04, enter test 04 in one of the
following ways:
a. Fro-m the game over mode, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP and
depress the ADVANCE pushbutton.
13