Page 8 - Embryon

Basic HTML Version

4
#1222 EMBRYON
FEATURE OPERATION & SCORING
A. BONUS FEATURE
A bonus of 1000 to 59,000 may be scored. The game starts with a bonus of 1000 points. The bonus
advances one step at a time each. At the time a drop target is knocked down, the center stand up
targets are lit, the top rollover buttons are lit, the top center lane is actuated, the top lanes 1and 2 are lit
and the lanes A and B are lit. The outlane rollovers score two bonus advances at all times.
B. MEMORY BONUS FEATURE
When a bonus of 10 to 19,000. 20,000 to 39,000 and a bonus of 40,000 to 59,000 is acheived, the
respective 10,000,20,000 and 40,000 bonus could remain in memory and be lit atthe start of each ball.
Switch # 7 Memory for 10,000, 20,000, 40,000 bonus and special.
ON:
Liberal
OFF: Conservative
C. BONUS MULTIPLIERS AND BONUS SPECIAL FEATURE
The bonus multipliers are lit as follows:
Making 1 and 2 lanes advances the multipliers.
Making top 3 targets on spots multiplier lite.
On single drop target making the back target when spots multiplier lite is lit.
Switch #8 Memory for multipliers
ON:
Liberal
OFF: Conservative
Switch #23 Memory for 1 and 2
ON:
Liberal
OFF: Conservative
D. TOP DROP TARGETS FEATURE
Light rotates, when the last drop target is knocked down on the spots letter lite, the light stops and
flashes, then a letter of a spell out EMBRYON will lite and the light starts rotating once more. Hitting the
last target when lite is on extra ball, collect bonus or spots multiplier. the feature is collected and the lite
stays on. Now the special flashes with the 3 spots letter lites till it is collected at which time the target.
feature cycle starts all over again. This feature is controlled by SW. below so that making it the firsttime
it will flash the feature.
Sw .#6
ON:
Liberal
OFF: Conservative
E. FLiPSAVE FEATURE
Making A and B lites flipsave lite. Actuating the right outlane rollover starts flipsave lite flashing to
energize flipsave flipper for 5 seconds.
Switch #24 Memory for A and 8
ON:
Liberal
OFF: Conservative
G. TOP CENTER LANE FEATURE
Making 1 and 2 flashes center lane value for:
1sttime 10,000
2nd time 20,000
3rd time EXTRA BALL
4th time SPECIAL
Switch #14 Memory for top center lane values.
ON:
Liberal
OFF:
Conservative
H. LEFT SIDE CAPTIVE BALL FEATURE
Making drop targets increases captive stand up target value.
1st time for 10,000
2nd time for 20,000
3rd time for EXTRA BALL
4th time for SPECIAL
Switch #16 Memory for stand up target values.
ON:
Liberal
OFF:
Conservative