Page 23 - Earthshaker

Basic HTML Version

GAME ADJUSTMENT PROCEDURE
(Continued)
3 1 EXTRA BALL MILES
The operator can specify (via the Credit button) the number of miles that the player must 'travel'
(earn) before the Extra Ball award is given. The range of this adjustment is
OFF
(Adjustment
Disabled); 2 (Very Liberal) through 35 (Very Conservative).
3 2 2nd E. BALL MILES
The operator can specify (via the Credit button) the number of miles that the player must 'travel'
(earn) before a
Second
Extra Ball award is given. The range of this adjustment is
OFF
(Adjustment Disabled);
10
(Very Liberal) through 69 (Very Conservative).
33 REMATCH TIMER
The operator can choose (via the Credit button) the RATE at which the Rematch Timer
operates. The range of this setting is
OFF
(Adjustment disabled; Very Conservative);
FAST
(Conservative); and
SLOW(
Liberal).
34 CAPTIVE BALL TIMER
The operator can choose (via the Credit button) the Time Limit for flashing the Captive Ball shot.
The range of this setting Is 3
second
(Conservative) through
20 seconds
(Liberal).
3 5 CENTER RAMP TIMER
The operator can specify (via the Credit button) the lime Limit for blinking the 'Earthquake View
(center) Ramp shot. The range of this setting is 1
second
(Conservative) through
20 seconds
(Uberal), or
OFF(Super
Liberal).
36 JACKPOT PROGRESS
The operator can choose (via the Credit button) the method for handling the player's progress
toward the Jackpot. The range of this setting is
CARRIES
(Liberal; progress carries in memory
during each Multi-Ball™);
RESETS
(Conservative; progress resets at start of each Multi-Ball™);
and
EASY
(Very Liberal).
37 SPINNER TIMER
The operator can choose (via the Credit button) the Time Limit for lighting the Spinner shot.
The range of this setting is 1
second
(Conservative) through
20 seconds
(Liberal).
38 JET BUMPER START
The operator can choose (via the Credit button) the manner of lighting the Jet Bumpers at Ball
Start. The range of this setting is
ALL OFF;
1
ON;
2
ON; ALL ON;
1
BLINK;
2
BLINK; ALL
BLINK.
39 BUILDING DIFFICULTV
The operator can choose (via the Credit button) the degree of difficulty for the Earthquake
Institute (Building) scoring. The range of this setting is
EASY: NORMAL;
and
HARD.
40 QUICK MULTI-BALL
The operator can choose (via the Credit button) the method of handling the Quick Multi-Ball™
play. (Quick Multi-Ball™ allows the Eject Hole (playfield left middle) to 'lock' (retain) a ball toward
the achievement of Multi-Ball™ play.) The choices are:
RESETS -
(Conservative) The capability of a 'lock', indicated by a lighted LOCK lamp, is
reset at the end of each Multi-Ball™ play.
CARRIES -
(Liberal) The 'lock' capability 'carries'
(remains in memory) forward tomake the
next Multi-Ball™ play easier to achieve.
EARTHSHAKER 19