Page 35 - Dungeons & Dragons

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I~
(LEFT )
DROP TARGET BOTTOM
LEFT BOTTOH GATE
3
(PIGHT>
1
(LEn)
!
(MIDDLE)
I
(RIGHT>
DROP TARGET MIDDLE
DROP TARGET TOP
SKILL SI-IBOTTOI1
SKILL SI-I 1IDDLE
SKILL SlolTOP
LEVEL SIoIITCH
MILLION SIJITCH
RESTORE IJEAPONS
TROUGH
1
(LETT>
IDE A BALL UP
TROUGH 2 <MIDDLE)
IDE
A
BALL
RIGHT HIDE A BALL UP
RIGHT HIDE A BALL
LOADED
TROUGH
3
(RIGHT>
TO J5 PIN 3
~
GUD
KEY- 2
A884-91895-B809
••
POS EMITTER PCB
3
N/U
TO J5 PIN 1 ~
4
5V
OPTIC BALL SENSOR BD.
TO J4 PIN
STROBE
2.
N/U
TO J4 PIN 4
3
TROUGH 1 (LEFT)
A884-91894-B998
4POS. DETECTOR PCB
4
TO J4 PIN
3
5 TROUGH 2(MIDDLE)
TO J4 PIN
2
6
TROUGH
3
(RIGHT>
COLOR CODE
I-RED
6-BROI-IN
2-BLUE
7-0RANGE
3-VElLOIJ 8-BLACK
4-GREEN
9-GRAY
5-IoIHITE 8-NO TRACE
ll-YIOLET
2-3
HOTE
I.
ALL SIJITCH DIODES ARE lH4148
NOTE
2.•
IHDICATES HOT USED ON PLAYFIELD.
DRAIoIIHGONLY TO SHOI.IRESPECTIYE CABINET
SI-IITCHPOSITIOH IH SIoIITCHMATRIX.
HOTE
3.
ALL CAPACITORS ARE .8SMf.2SV
PlAYFIELD SIoIITCHES
•...
'
HOTES:
U.
STOHE
BALLY MIDI-IAYI'IFG.CO.
DUNGEONS AHD DRAGONS
PLAYfIELD DIAGRAM
M051-09H96-A905
SHEET 2 OF 3 REV A