Page 12 - Dungeons & Dragons

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FEATURE OPTIONS
RESET FACTORY
RECALL TARGETS
X-BALL TIMER
DUNGEON TIMER
RETAIN BALLS
MULTI-BALL SAVERS
AUTO SAVER
GATE ON TIMER
Enter 65 for factory selected scores and features.
Enter 0 or 1; This entry recalls DUST targets, SHIELD targets
&
SWORD targets.
'0
=
No Memory
1
=
Memory
Enter 0 thru 3; This entry controls length of time allowed to collect EXTRA BALL.
ENTER
LENGTH OF TIME
ENTER
LENGTH OF TIME
-0-
4 seconds
-2-
10 seconds
"1
6 seconds
3
16 seconds
Enter 0 thru
3;
This entry controls the length of time a particular DUNGEON LEVEL (or playfleld multiplier)
value is held before reverting to next lower value.
~
LENGTH OF TIME
ENTER
LENGTH OF TIME
o
10 seconds
2
40 seconds
"'
20 seconds
3
60 seconds
Enter 0 thru 2; When game is over:
o
=
One or both Teleport Drop Targets will eject held ball.
·1
=
One Teleport Drop Target retains ball & other Teleport Drop Target ejects ball.
2
=
Both Teleport Drop Targets retain held balls.
Enter 0 or 1; This entry controls whether or not the AUTO SAVER feature, for both MAGIC-SAVE lanes is
activated each time multi-ball is achieved.
·0
=
No AUTO SAVER 1 ;:: AUTO SAVER
Enter 0 thru
3;
This entry controls level of game pomts beyond which AUTO SAVER feature is disabled.
ENTER
LEVEL OF GAME POINTS
ENTER
LEVEL OF GAME POINTS
o
None
·2
200,000
1
100,000
3
300,000
Enter 0 thru
7;
This entry sets initial length of time (for each player) either Ball Saver gate remains closed after
being manually activated. During game, this time length is also controlled by Control Gate Time Option. See
note below.
ENTER
o
1
2
3
LENGTH OF TIME
·4
5
6
7
LENGTH OF TIME
1.50 Seconds
1.66 Seconds
1.83 Seconds
2.00 Seconds
0.83 Second
1.00 Second
1.16 Seconds
1.33 Seconds
CONTROL GATE TIMER Enter 0 thru 7; For each player, this entry controls length of time (along with Gate On Timer Option), either
Ball Saver gate remains closed after being manually activated. See note below.
ENTER 8ALL SAVER GATE ACTIVATED
ENTER BALL SAVER GATE ACTIVATED
o
6 Tiines
4
14 Times
1
8 Times
5
16 Times
·2
10 Times
6
18 Times
3
12 Times
7
20 Times
ATTRACT SOUND
Enter 0 thru 1; After game is over, this entry enables or disables ATIRACT SOUND mode while displaying
Hi-Scores and instructions.
o :::
No Attract Sound .,
=
Attract Sound
·Factory Setting .
NOTE: The Gate On Timer is initialized for each player at the beginning of the game (see the Gate On Timer Option above). The game
counts the number of times the Ball Saver gates are activated by a particular player. If a match is found when compared to the
number of times allowed, as set in the Control Gate Timer Option, the next lower time setting in the Gate Timer Option is selected.
This information does not apply to the AUTO SAVER feature.
PRICING OPTIONS
CHUTE 1 OPTIONS
XX coin for yy credit; Coins (xx) will flash first. Enter 1 thru 99 coins. Next, the credits
(yy)
will flash. Enter 1 thru 10 credits.
Then coins (xx) will flash again. Either press "ENTER," if the values are correct, or repeat the data entry.
CHUTE 1 BONUS;
Enter 0 thru 40; 0
=
No Awarded Bonus Credit and 1 thru 40 :: The Number Of Credits At Which 1 Bonus Credit
Will 8e Awarded
CHUTE 2 OPTIONS
XX coin for yy credit; Coins (xx) will flash first. Enter 1 thru 99 coins. Next, the credits
(yy)
will flash. Enter 1 thru 10 credits.
Then coins (xx) will flash again. Either press "ENTER," if the values are correct, or repeat the data entry.
CHUTE 2 BONUS;
Enter 0 thru 40; 0 ; No Awarded Bonus Credit and 1 thru 40 :: The Number Of Credits at Which 1 Bonus Credit
Will Be Awarded
CHUTE 3 OPTIONS
XX coin for yy credit; Coins (xx) will flash first. Enter 1 thru 99 coins. Next, the credits
(yy)
will flash. Enter 1 thru 10 credits.
Then coins (xx) will flash again. Either press "ENTER," if the values are correct, or repeat the data entry.
CHUTE 3 BONUS;
Enter 0 thru 40; 0
=
No Awarded Bonus Credit and , thru 40 :: The Number Of Credits at Which 1 Bonus Credit
Will 8e Awarded
Example:
To set Coin Chute 1 for 3 credits/2 coins (with no credits delivered on the first coin):
1. CHUTE 1 OPTIONS: Enter 02 coin for 03 credit.
2. CHUTE 1 BONUS: Enter 00.
To set Coin Chute 1 for 3 creditS/2 coins (with one credit delivered on the first coin and two credits delivered on the second coin):
1. CHUTE 1 OPTIONS: Enter 01 coin for 01 credit.
2. CHUTE 1 BONUS: Enter 02.
If all 3 Chute Options and Bonus Registers are set the same, then all Chutes will work "together."
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