.•. 31 REPLAYBOOSTER
The operator can choose (via the Start button) If the REPlAY SCORE can be
temporarily boosted by 1million EACH time the player reaches or exceeds
the replay score. TIlls temporary boost is cancelled when CREDITS
=
0,
pressing the ADVANCEbutton or when a player inserts another coin. The
range of settings is YES (to use the replay booster, conservative) or NO (do
not temporarily boost the replay score, Liberal] .
.•. 32 CONTEST GAME
The operator can choose (via the Start button) to make all one player games
identical. TIlls would be ideal for promotional contests. It has the effect of:
1)
turning off
Al.J'I'O
REPLAYlogic
2) turning off the REPlAY BOOSTER
3) keeping JACKPOT at maximum score
4} turning off CONSOLATIONBALLTIME
5) lighting GAZILUONafter the second multiball.
The choices are; NO (this is a normal game for profit) or YES (this is a game
being used in a contest) .
.•. 33 SPEECHUSAGE
The operator can choose (via the Start button) whether the speech should
contain colorful phrases during game play. For Dr. Dude. this controls the
taunts of the Big Shot. The choices are:
NORMAL- Colorful speech is allowed.
FAMILY - Colorful speech is NOT allowed .
.•. 34 JUMPER BUMPER MEMORY
The operator can choose (via the Start button) whether the Jumper Bumper
lamps are stored in memory for the "next ball" or reset for each ball. THIS
EFFECTS SCORE. The choices are:
YES - (Liberal) The lamps are remembered from ball to ball.
NO - (Conservative) The lamps are reset at ball start .
.•. 35 RIGHT DROP MEMORY
The operator can choose (via the Start button) whether the shots made to
"I1TEMILUON"and "LITEEXTRABALL"are stored in memory for the "next
ball" or reset for each ball. This effects Extra Ball and 1Million shot.
The choices are:
YES - (Liberal] The lamps are remembered from ball to ball.
NO - (Conservative) The lamps are reset at ball start .
.•. 36 OUTLANE MEMORY
The operator can choose (via the Start button) whether the left and right
outlane lamps (for DR. DUDE. the "BIG SCORE") lamps are stored in
memory for the "next ball" or reset for each ball. The choices are:
YES - (Uberal) The Multipliers are remembered from ball to ball.
NO - (Conservative) The Multipliers are reset at ball start.
Game Adjustments 1-21