TEST/DIAGNOSTIC PROCEDURES (Continued)
SWITCH TESTS.
1. Switch Levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE.
Observe that the
Player 1 and 2 displays show the message, SWITCH LEVELS, and the Player 3 display shows
06 (Switch Levels Test identifier).
Normally, the right portion of the Player 3 display remains
blank, indicating that no switch is actuated.
If, however, a switch
is
actuated (possibly stuck closed), the Player 3 display shows that switch's
number, while the Player 1 and 2 displays indicate the switch's name.
A sound also
accompanies the displays. (This is another facet of the
CYCLONE
System-11 B's switch testing
capability.) If more than one switch is closed, a series of displays show each actuated switch's
name and number.
(In addition, either of these problems could result in the reporting of a switch problem (or
problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soon as the operator opens a closed switch, its name and number are eliminated from the
Switch Levels display series. For
CYCLONE,
switch numbers can range from 01 through 64.
Refer to the Switch-Matrix Table for switch numbers and wiring information.
CPU Board
connections at jacks 1J8 (columns) and 1J10 (rows) are also listed in the table.
CYCLONE
Switch-Matrix Table
~
1
U4!>
2
U4i:1
3
U44
4
U48
5
U43
6
U47
7 Q42
8 046
GRN·BRN
GRN·RED
GRN·ORN
GRN·YEL
GRN·BLK
GRN·BLU
GRN·VIO
GRN·GRY
W
1 J8·1
1 J8·2
1 J8·3
1J8·4
1 J8·5
1 J8·7
1J8·8
1J8·9
WHT·
Plumb Bob
Playfield
Ferris Wheel
Ball Shooter
Not
Mystery Wheel
Not
Left Flipper
1 BRN
Tilt
Tilt
Entrance
Lane
Used
Opto"Home"
Used
Lane Change
1Jl0·9
1
9
17
25
33 (Insert bd) 41
49
57
WHT·
Not Used
Outhole
Drop Target
Shuttle 10K
Score
Not
Not
Right Flipper
2 RED
(center)
(kickbig) 26 CYCLONE
Used
Used
Lane Change
1J1 0·8
2
10
18
34
42
50
58
WHT·
Credit
Score
Ducks
Shuttle 25K
10pt
Not
Not
Spot Ball Toss
3
ORN
Button
Spook
(top)
(bottom)
(R. Bottom)35
Used
Used
1J10·7
3
House 11
19
27
43
51
59
WHT·
Right
Not
Ducks
Shuttle lOOK
10 pt
Not
Not
Left
4 YEL
Coin
Used
(middle) 20
(R. Middle)
Used
Used
Jet Bumper
1J1 0·6
Chute 4
12
28
36
44
52
60
WHT·
Center
Boomerang
Ducks
Shuttle 25K
10 pt
Not
Left Outlane
Right
5
GRN
Coin
Kickbig
(bottom)
(A. Top)
Used
Ex. Ball
Jet Bumper
1J1 0·5
Chute 5
13
21
29
37
45
53
61
WHT·
Left
1
Ball Toss
Shuttle 5K
Not
Not
Right Outlane
Bottom
6
BLU
Coin
(top)
(top)
Ex. Ball
Jet Bumper
Used
Used
1Jl0·3
Chute 6
Lane 14
22
30
38
46
54
62
WHT·
Slam
2
Ball Toss
Enter
Not
Not
Left
Left
7
VIO
Tilt
(middle)
COMET
Used
Used
Return Lane
Kicker
1Jl0·2
7
Lane 15
23
Ramp 31
39
47
55
63
WHT·
High·Score
3
Ball Toss
Score
Not
Not
Right
Right
8
GRY
Reset
(bottom)
COMET
Used
Used
Return Lane
Kicker
1Jl 0·1
8
Lane 16
24
Ramp 32
40
48
56
64
Row Problems.
If a display of two (or more) switch numbers of a row occurs, although only
one switch is closed, check for a short circuit between the column wires.
Multiple Switch Number Indications.
Check the associated column wire for a short circuit
to ground.
Column Problems.
If display of two (or more) switch numbers in a column occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO-UP to proceed to the next test.
CYCLONE 30