Page 29 - Black Knight 2000

Basic HTML Version

GAME PRICING
PRICING MADE EASY.
Game Adjustment
Item Ad 24 allows the operator an easy method of
setting the pricing functions.
Pressing the Credit button allows the operator a choice of one of the
16
"Standard" Settings, with associated automatic pricing (Player
1
and
2
displays show the Country
identifier, with a number for a country having more than one "Standard" Setting; player 3 and 4
displays show the games per coin(s) information).
In the
Pricing Table,
each "Standard" Setting is
denoted by a Country Identifier. Automatic Pricing causes each of the other pricing items (columns 25
through 30) to change to the value shown in the table for that selected "Standard" Setting.
In the
table where the word "CUSTOM" appears, the owner/operator must enter the values shown (columns
25 through 30) to obtain the games per coin factor shown in the Games/Coin column of the table. To
make these setting adjustments,
the owner/operator
must press the Credit button until the words
"CUSTOM COINAGE" appear in the player score displays.'
CUSTOM PRICING.
Adjustment
Item
24
must be set to the Custom Coinage Setting (player
1
and
2
displaying CUSTOM COINAGE) to enable the operator to enter desired custom pricing
selections for Items 25 through 30, based on the
Pricing Tab/e.
Item 25 is the left coin chute
multiplier. Item 26 is the center coin chute multiplier. Item 27 is the right coin chute multiplier. Item 28
is the number of coin units equal to one Credit. (A Credit is usually equal to one game.)
The calculation of the ratio of Games: Price uses the ratio equation of X: VC , where:
X
=
Coin Chute Multiplier (Item 25, 26, or 27 in
Pricing Table);
V = Value of coin;
C
=
Coin units equivalent to one Credit (Item 28).
For example, for
25¢
chutes at the factory setting, substituting values in the Games:
Price ratio
calculation gives 1 : 25
x
1, or one game for 25¢.
UNITS REQUIRED FOR BONUS CREDIT.
Item 29 is the number of coin units that must pass
through the coin chute(s) before an additional
Credit (game) is posted (displayed).
At the factory
setting, the number
in
this item is 00. (This 00 means that NO bonus credit (free game) is awarded,
although purchase of more than one game at
a
time occurs.)
MINIMUM COIN UNITS.
Item 30 determines the number of coin units that must pass through the
coin chute(s) before play may begin. The Factory SettinQ for this item is
00.
(This
00
means that the
Minimum Coin Units feature (Item 30) is disabled; a 01 setting also means that this feature is still
disabled, yet the Credits message display should display fractional
min
units.)
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Pricing Table
Coin Chute
Ad 24
Pricing Functions
W
Country
Games/Coin
Left
Center
Right
DIsplay
25 26 27 28 29
30
USA and
25¢
-
25¢
1/2S¢, 4/$1 1 ,2
U.S.A. 1 01
04
01 01 00 00
x
Canada
1/S0¢,
217S¢,
31$1
2
U.S.A. 2 00 12 00
04
00 00
x
1/S0ff;, 21$1
2
U.S.A. 3 01
04
01 02 00 01
x
1/2Sff;, 3/S0ff;, 6/$1
CUSTOM 01
04
01 01 02 00
x
1/2S¢, S/$1
CUSTOM 01 00 01 01
04
00
x
1/S0ff; ;
Add'i game:
25ff;
CUSTOM
98
00
98 99
00 00
x
Austria
5Sch 10Sch 10Sch
1/2x5
Sch,
3/2x10
Sch 2
AUSTRIA 01 02 02 02 04 01
x
5Sch
-
10Sch 215 Sch.
s/to
Schilling
CUSTOM 02 00
05
01 00 00
x
1 Sch 5Sch 10Sch 215x1 Sch, 215 Sch,
5/10
Sch CUSTOM 02 10 25
05
00 00
x
Austmlia
20¢
$1
1/3x20¢, 21$1
2
AUSTRAL.
02 00 10 05 00 00
x
-
United
10P 50P 1£
1/2x10
P,
3/50
P,
7/1£2
U.K.
03 15 30 05 30 00
x
Kingdom 10P SOP 20P 1/10 P;
5150
P, 2120 Pence CUSTOM 01 05 02 01 00 00
x
Switzerland 1 F
2F
5F
1/1
F,
3/2
F,
7/5
Franc 2
SWISS 03 00 06 02 00 00
x
1F
-
2F
1/1
F,
3/2
F
CUSTOM 01 03 07 01 00 00
x
Belgium 20F 20F 20F 3/20 Franc 2
BELGIUM 03 03 03 01 00 00
x
SF
-
20F
1/2x5
F, 2120 Franc 2
CUSTOM 01 01
04
02
00
01
x
5F 20F 20F
1/2x5
F, 2120 F. 2120 F
CUSTOM 01 04 04 02 00 01
x
5F
SF 20F
1/2)(5
F,
1t2X5
F. 2120 F
CUSTOM 01 01 04 02 00 01
x
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