Page 15 - Black Knight 2000

Basic HTML Version

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GAME STATUS DISPLAYS (Continued)
Adjustment
Information--Ad
At end of the Audit Information presentation, with the AUTO-UP switch in the Up position, the
operator can press the ADVANCE button to proceed to the Adjustment Information portion of the
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Game Status Displays, as listed in the
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Gam e
Adjustment
Table.
The operator can press the ADVANCE button ~ to view each Adjustment Information display item.
To proceed more rapidly through this information, the operator only has to press
and hold
the
ADVANCE button. If a desired item is passed, the operator can use the MANUAL-DOWN switch
position with the ADVANCE button to back up to the desired item.
The
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Game Adjustment
Table lists the 70 items of the Adjustment
Information portion of the
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Game Status Displays. Presentation of the displays
is similar to that for the Audit Information (that is, the player 1 and 2 displays combine as a descriptive
phrase; the light type below the column headings names the respective backbox displays where the
information appears, etc.). The Player 3 display shows
Ad
for all 70 adjustment items, so its entry is
omitted from the tabular listing.
The
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Game Adjustment
Setting Comparison Table shows the five
game 'difficulty' Adjustment Items (ranging from Ad 62 - Extra Easy through Ad 66 - Extra Hard).
Installing anyone of these 'difficulty' Adjustments causes the values shown for each of the included
game play Adjustment Items to be installed as a group, changing the level of play from one difficulty
level to another. The owner/operator can use the information provided by the Audit Table items to
determine whether the 'difficulty level' for this game in this location needs to change to obtain a
higher level of earnings from the game or to provide a greater challenge to the location's players.
Once the 'difficulty level' is changed, a careful review of the Audit Items will reveal whether the change
has achieved this higher-earnings goal. Sometimes, one (or more) of the Adjustment Items needs
further change to keep the number of plays high, while still keeping the earnings level high.
"Fine-tuning" of the game's Adjustment Items is a key feature of Williams Electronic Games products.
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Game Adjustment Setting Comparison Table
American & French Games
Medium
Extra
Not
Extra Ad
Ad
Ad
Ad
Ad
Adj#
Adj Description
Easy 62 Easy 63 (Factory) 64 Hard 65 Hard 66 Applicable
31 Magnet "ON' Timer
5
5
5
5
5
5
32 Magna Save Start
On
On
On
Off
Off
Oft
33 W-A-R Memory
Yes
Yes
No
No
No
No
34 Free Spins
2
2
1
0
0
0
35 Ransom Spot Freq
50 games 100 games 100 games
300
400
400
36 Multi-Ball Spot Freq
10_games 20 games 20 games
50
100
100
37
Multi-Ball Difficulty
0
0
0
1
2
5
38 Percent SPECIAL
4
4
4
3
3
2
39 Loop Champ Award
Special
Special
Ex. Ball
500,000 Nothing Nothing
40 Extra Ball Timer
12 sec
10 sec
8 sec
7 sec
6 sec
2 sec
41 U Turn Timer
14 sec
12 sec
10 sec
9 sec
8 sec
5 sec
42 Knight Timer
15 sec
13 sec
13 sec
12 sec
11 sec
5 sec
43 Ransom Timer
25 sec
20 sec
20 sec
20 sec
15 sec
5 sec
44 Lower Lock Timer
25 sec
20 sec
20 sec
15 sec
10 sec
5 sec
45 Jackpot Timer
15 sec
15 sec
12 sec
10 sec
8 sec
3 sec
46 Ransom Bolt Timer
20 sec
17 sec
12 sec
10 sec
8 sec
8 sec
47 Jackpot Advance
10,000
8,000
5,000
2,000
2,000
1,000
Adj#
Adj Description
Not
Extra Ad Easy Ad MediumAd Hard Ad Extra Ad
German & European Games Applicable Easy 62
63
(Factory)64
65 Hard 66