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A.
BONUS
SCORE FEATURE:
A bonus score 01hXlfl! )
,,):),oou ['
\11'1<:,
m.tv
tJe
scon~d
ftH'
(
starts wun
,1 .
,iC'~,mof
1000 points. The bonus score
W!\/ClrlU )S
(ine
step each
trme
tt')l~tiall Does thn)u~Jh one
lJf
tho top
lanes. goes throuqh either the right or th··' left return lanes, goes through the
ilCJl
1
t s;dc saucer
lane or when the spinner reaches either the rrudpointor too ot the spinner indicator li~;ht s
B.
BONUS COLLECT AND BONUS MULTIPLIER:
When the ball goes Into the outhole: The lit bonus score is added to the player's total score:
If
the
2X lite
IS
lit, the bonus score is added to the players total score twice; If the 3X lite is Itt. the
8UnLJS
score is added three times;
If
the
5X
lite is lit, the bonus score is added five times.
A
tilt nullifies
the bonus score.
C.
BEATING THE DEALER FEATURE:
Near the center of the playfield there
are
two sets of five cards numbered 17 to 21. The upper set
.s the player's hand and the lower set is the dealers hand. When the ball goes through an upper
'ane. or
tl'ts
q
change player's hand tarcet, the player's hand
IS
advanced one position. \\'hen
'ne ball hits a chance dealers hand target
or
the
spi nner
C·':1s:tl
l
')n.
de3iers hand
is
advanced one
BEATING THE DEALER FEATURE ADJUSTMENTS
Liberal
SW. 32 ON
Player Wins on Ties
Conservative
S\V 32 OFT
Player Loses on Ties
8e<:1'::19
tri8
Dealer'
occurs when both of the !olloWl1
c
g
t3'
~) i.lce
11 The player'S hand is greater than the dealer's hand. (See Lib-Con Ad) )
2) The ball goes into the saucer. After' Beating the Dealer. the 'Beatinq
thE:;
Deater
SCOre"
is awarded. The five scores possible are 2X. 3X.
5X,
Extra Ball and Special. 4lso, after
'Beating the Dealer," the "Beating the Dealer Score
IS
advanced one ster,
4