MAXIMUM CREDITS:
The maximum credits i.1C;Cpph:dby th(~ machine limits the number of games that can be accumulated
by coininq, by
\;\'1:)[1!119
replays or both The maximum number of credits is selectable by means of
switches 17, 18 and
l:J.
EI(;ht credit:; linllis are available. Switch settings are listed below,
MAXIMUM
SWITCHES
CREDITS
19 18
b
10
()F+
OFF
OFF
OFF
or~
( )!J
ON
ON
BALLS
PER GAME:
#
BALLS/GAME
5
OFF
OFF
ON
ON
OFF
OFF
ON
17
OFF
ON
OFF
ON
OFF
ON
OFF
(',\J
SWITCH 'j6
MATCH
FEATURE:
Wiler! tne Match Feature is Ohl. a
ranoorn
number appears in
nil:
Mal.chl Ball
ii'
Prav
'N,nOol,'.
and
:r~
word
MATCH is itlurrunated If
the number matches
nIB
tens ;
In
lJ
player
s
seer\;
a
tre.::; carne
.s
awarded. The Match feature creates an incentive to play.
MATCH
SWITCH 21
ON
ON
OFF
OFF
CREDIT DISPLAY
CREDITS DISPLAy ED
YES
r--.JO
SWITCH 20
ON
OFF
HIGH SCORE FEATURE:
The game is
designee
to aware an Extra
BallorFree
Ca"·'2
3' -?32h
of
t:1('
three score
Door Game Adiustrnents
AWARD
REPLAY
EXTRA BALL
NO AWARD
s See Frc'~'
SWITCH 15
ON
ON
OFF
SWITCH
14
ON
OFF
OFF
MELODY OPTION:
The game is
desiqned
to play several melodies to announce power-up, game-up,
etc.
The tunes are
intended to attract attention to the game and increase game usage. The tunes are controlled by
switch 8.
TUNES
ON
OFF
SWITCH
8
OFF
HIGH SCORE TO DATE FEArURE,
The
"
IS
to aware;
tree games as an
"pt,Oil
d hi~Jtl
game to date
IS
beat.
Each time this
happens tnt.'
l'-!ill
iln'J s. o:
t'
tile ne'N t
I
\.jCHT'i.
S\: it:::
k' beat. This
score
is displayed on al14
playe: s,:cre
at tt,,} nci en Clef) gal fie ;r'; an
IflC,3i
to play.
Hecornrnendcd
setting IS
undt\r'I"~.' .
HIGH SCORE TO DATE FEATURE
[\Ie)
J\W,'H:.1
One Credit
Two
Credits
Three Credits
6
SWITCH 7
(IFF
OFF
ON
SWITCH 6
OFF
ON
OFF
ON