Page 31 - Banzai Run

Basic HTML Version

TEST/DIAGNOSTIC PROCEDURES
(Continued)
LAMP
TESTS.
1.
All
Lamps.
(From Sound Test) To initiate the first Lamps Test, press ADVANCE. Observe that the Player 1
and 2 displays show the message, ALL LAMPS, and that the Player 3 display shows 03 (All
LampsTest identifier). Note that the Player 4 display shows COL 3 LO and all feature lamps on
the lower playfield blink on and off, along with all upper playfield features lamps, except 65 - 72,
which share the Column 3 driver with the lower playfield. (Note, however, that the General
Illumination lamps remain lighted steadily.)
Press the Credit button and note that the Player 4 display now shows COL 3 HI and that all
feature lamps on the upper playfield blink on and off, along with all lower playfield feature lamps,
except 17 - 24, which share the Column 3 driver with the upper playfield.
To locate the wiring associated with a particular feature lamp, refer to the Lamp-Matrix
Tables. CPU Board connections at jacks 1J6 (columns) and 1J7 (rows) are also listed in the
tables.
Each
BANZAI RUN
playfield has its own Lamp-Matrix Table. In the lower playfield table, a •
shows that the lamp is a #44 bulb; all others are #555. All lamps on the upper playfield are #44.
l!ANZAJI
lRJIJN
Lower Playfleld
Lamp-Matrix Table
~
1 Q66
2 064
!l
062
••
Q60
5 058
6 056
7 054
8 052
YEL-BRN
YEL-RED
YEL-ORN
YEL-BLK
YEL·GRN
YEL-BLU
YEL-VIO
YEL-GRY
W
1J7-1
1J7-2
1J7-3
1J7 -4
1J7-6
1J7-7
1J7-B
1J7-9
080
RED-
Arrow
Lock
SUPER
Rank
6
RACE
Green
IT]
SPECIAL •
1
BRN (Banzai Hill)
(Center Eject)
(Super Cycle
(Low. Left
(Low Red
Machine
(L Outlane)
57
1J6-1
1
9
Stunt)
17
2S
Ejec1)
33
Stndup TgI)
4 1
Challenged
49
081
RED-
Ramp Arrow Freestyle
CYCdi E
Rank 5
RED
Red Hot
r:.:::
2
BLK
(Rank
#1) 2
(Center Eject)
(Super ycle
(Left
(CntrRed
LAPS
1
1J6·2
10
Stunt)
18
26
Ejec1)
34
Stndup TgI)
42
Challenged
5 0
58
082
RED-
Race Again·
Tirnelock
STU~T
Rank
4
HOT
Prior Race
3
ORN
(Center Eject)
(Super ycle
(Mid. Left
(Right Red
Blue
LAPS
2
1J6·3
3
11_
Stunt)
19
27
Ejec1)
3S
Slndup Tgt) ••
3
51
59
083
RED-
Ball in Play
Kickback
Double Lap
Rank
3
RACE
Prior Race
••
YEL (Scoreboard)
(Center Eject)
(RIlf'r4l. Iwf left)
(Left
(L_Blue
Yellow
52
LAPS
3
1J6·5
4
12
20
28
Ejec1)
36
Stndup Tgt)
4 4
60
os.
REO-
Kickback •
3000
WIl •
SPOT
Rank
2
BLUE
Prior Race
5
GRN
(Left Spinner)
(RIlf'r4l, IINrright)
(High, Left
121
(Cntr Blue
Green
LAPS
4
1J6 ·&
5
13
21
29
Eject)
37
Stndup Tgt)
4 5
53
61
OSS
RED-
Extra Ball •
RACE
3000
WIl •
RACE
BEARD
Prior Race
s
BLU (Cap. Ball, low)
(Top left
(Right Spinner)
(LeftYel
(High Blue
LAPS 5
U6 ·7
6
lane)
14
22
30
Stndup Tgt)
38
Stndup TgI)
4 6
Red
54
62
086
RED-
50,000
GREEN
Flipper
"'G:>
YELLOW ~Iue Beard
[i]
SPECIAL
7
VIO (Cap. Ball,
(Top center
(Cntr Yel
LAPS
10
1J6-8
cntr)
7
lane)
15
ane (both)
23
31
Stndup TgI)
39
Chall'ngd
47
(R OuUane)S
S
63
087
RED-
25.000
MACHINE HAP
0
BELLY
YelBelly
[i]
8
GRY
(Cap.
Ball,
(Top fight
Standup
(At Yel
Chall'ngd
2
LAPS
20
1J6·9
high)
8
lane)
16
Targets
24
32
Stndup Tgt)
40
48
56
64
Symbols:
m
Two Lamps:
Ii'
Two Lamps
• ~ #44 Bulb; all
other
bulbs _
#S5S
1
OIl
Up PIP; 1
OIl
Lo PIP
\:J
OIl
Lo PIP
2. Single Lamps.
From the All Lamps test, using AUTO-UP, press ADVANCE to initiate the Single Lamps Test.
The Player 1 and 2 displays initially show the message, SINGLE LAMPS, and the Player 3
display shows 04. Then, the Player 3 display shows 04 01, and the Player 1 and 2 displays
change to show ARROW, the name of the lamp currently blinking. Press the Credit button to
proceed through an ascending series of designator numbers (01 througli 72), .with the Player 1
and 2 displays showing the individual lamp's name. Press and hold the Credit button to proceed
rapidly to the desired lamp,