GAME ADJUSTMENT PROCEDURE
(Continued)
25 Left Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin
passing through the left coin chute.
26 Center Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin
passing through the center coin chute.
27 Right Chute Coin Units
The operator can specify (via the Credit button) the number of COinunits purchased by a coin
passing through the right coin chute.
28 Units Required for Credit
The operator can define (via the Credit button) the number of coin units required to obtain
1
Credit. A coin unit counter in the game program totals the number of coin units purchased
through all coin chutes prior to each game. If the total number of coin units purchased exceeds
the
1
Credit factor by a multiple (or more, coin units) of the specified Units per Credit value, the
Credits display shows the proper number of Credits. The coin unit counter retains any remaining
coin units, until the start of a game; then, the coin unit counter is cleared (its contents are
zeroed).
29 Units Required for Bonus
The operator can specify (via the Credit button) that
1
additional Credit is to be indicated in the
Credits display, when a certain number of coin units are accumulated.
30 Minimum Units Required for any Credits Posted
The operator can specify that NO Credits are to be posted (indicated in the Credits display), until
the credit units counter reaches a particular value.