lBANZAJJ I&JllN
GAME STATUS DISPLAYS
(Continued)
NOTE: 1. The numbers shown in this column for Items 1 through 4 are examples.
Entries for all items depend on the amount of play; thus, they will-vary
from location to location.
'
Audit
Item
JPlayer 3)
AU 01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
lE.AMZ.All
J&.rJJM
Audit Table
Descriptive Phrases
Audit
Factor
1
Value
Adjustment
Information--Ad
At end of the Audit Information presentation, with the AUTO-UP switch in the Up position, the opera-
tor can press the ADVANCE button to proceed to the Adjustment Information portion of the
BANZAI
RUN
Game Status Displays, as listed in the
IBANZAlJ mJIlN
Game Adjustment
Table.
(Player 1 and 2 Displays)
(Player 4)
LEFT COINS [chute next to coin door hinge]
CENTER COINS
RIGHT COINS
PAID CREDITS
TOTAL PLAYS
TOTAL FREE (Total Free Plays)
PERCENT FREE (% Free Plays)
REPLAY AWARDS
PERCENT REPLAY (% Replay Awards)
SPECIAL AWARDS
PERCENT SPECIAL (% Special Awards)
MATCH AWARDS
HSTD ( High Score to Date) CREDITS
PERCENT HSTO (% HSTO Credits)
EXTRA BALLS
PERCENT EX. BALL (% Extra Balls)
AV. BALL TIME (Average Time in Seconds)
MIN. OF PLAY (Minutes of Play)
BALLS PLA YEO
REPLAY1 AWARDS
REPLAY2 AWARDS
REPLAY3 AWARDS
REPLAY4 AWARDS
1 PLAYA. GAMES
2 PLAYA. GAMES
3 PLAYA. GAMES
4 PLAYA. GAMES
BURN IN CYCLES
ALL CHLNGED (# of times All Challenged achieved)
ALL BEATEN (# of times All Beaten achieved)
MULTI BALLS (# of times Multi-Ball play occurred)
KING OF HILL (# of times King -of-the-Hill achieved)
VICTORY LAP (# of 'Victory Laps' awarded)
INSTANT REMATCH (# of times Instant Rematch occurred)
TOTAL LIFTS (# of times Ball Lifter operated)
FINISH LINE (# of times Finish Line achieved)
SKILL SHOTS (# of times successful Skill Shots occurred)
CLIFF JUMPS (# of times Cliff Jump shots occurred)
HIGH SCORE RESET COUNTER
I
0.0-0.4 M. SCORE (# of games <500K)
0.5-0.9 M. SCORE (# of games ~500K, <1M)
1.0-1.4 M. SCORE (# of games ~1M, <1.5M)
1.5-1.9 M. SCORE
(#
of games ~1.5M, <2.0M)
2.0-2.4 M. SCORE (# of games ~2.0M, <2.5M)
2.5-9.9 M. SCORE (# of games ~2.5M or more)
432
o
398
830