GAME ADJUSTMENT PROCEDURE
(Continued)
48 ATTRACT MODE SOUNDS
The operator can choose (via the Credit button) the amount of sounds to be heard during the
Attract Mode. The choices are:
YES -
Sounds are heard during Attract Mode.
NO -
No sounds are heard during Attract Mode.
49 Custom Message
The operator can choose (via the Credit button) whether to display a message during the Attract
Mode. (When display of a message is selected, the operator can either utilize the message
provided or change the message.) Three choices are available:
1 - Display a message during the Attract Mode. The lower display shows this choice as
ON. The 3-line message provided is:
THERE IS MORE ... THAN ONE WAY TO ... SKIN A BAD CAT.
2 - Do NOT display a message during the Attract Mode. (Lower display shows OFF.)
3 - The lower display shows this choice as CHANGE. The operator can enter a special
("custom") message, as follows:
A. Press ADVANCE once. The operator can now enter as many as three
14-character lines for display during the Attract Mode.
B. Use the flipper button(s) to select each message character (alphabet, numbers, and
special symbols are available). In case of error, enter a "back arrow" (just before "space")
to correct, followed by correct character. For a period after any letter, use letters with
periods (following the special symbols). The entire character set is the following:
ABC DE FG H I JKLM N 0 PO RSTU VWXYZO 123456789<>?-/*'
A. B.C. D. E. F. G. H.I.J.
K.L
M. N. O. P.O. R. S. T. U. V. W.
x.
Y. Z._
C. Move to the next character via the Credit button. The game program does not allow
entirely blank lines to be displayed.
50 DISPLAY AU 01 • 04
The operator can choose (via the Credit button) how to display the coinage audit information,
Au
01 - 04.
No information is lost; it remains stored in the CPU memory. The information is now
available for readout via the player score displays. Three choices are available:
Yes
Both the audit text (slot identification) and the value is displayed.
Nbr
Only the numerical value is displayed.
No
NO display occurs.
51 ·52 NOT USED
53 • 58 Special preset Adjustment Settings
SPECIAL PRESET ADJUSTMENTS CAUTION
Adjustments 53 through 66 are Special Preset Adjustments to enable the operator to perform the
setting of multiple adjustments at once. They permit the operator to: (1) modify the game for a
specific area (for example, coinage settings for a country); (2) change a group of adjustments to
conform with laws of certain localities; and (3) change the degree of difficulty of game play (Ad 62
through 66). Whenever the operator chooses to use any Special Preset Adjustment, the operator
can later access any or all of the individual Adjustments affected by that Special Adjustment for
subsequent changes.
A similar technique is recommended in the event of error or uncertainty concerning any Special
Preset Adjustment, after the operator selects it: The operator can restore the factory setting of
each individual Adjustment, then select the desired Special Preset Adjustment. and then return to
any of the preceding individual adjustments
10
determine whether use of the SpeCial Adjustment
has had the desired effect.