GAME ADJUSTMENT PROCEDURE (Continued)
31 BAD CATS MEMORY
The operator can choose (via the Credit button) whether the lighted B-A-D C-A-T-S letters are
carried over for 'next-ball' play. The choices are:
Yes -
(Liberal) Any lighted B-A-D- C-A-T-S lamps are stored in memory.
No -
(Conservative) Any lighted lamps are turned off at the end of each barr.
32 DOGHOUSE TIMER
The operator can specify (via the Credit button) the Time Limit for lighting the Doghouse lamp to
allow spinning the SEAFOOD TABLE.
The Doghouse lamp is lighted (feature enabled) by
passing through the Left Return lane, when that lane's "Lites Doghouse" lamp is lighted; to
collect the Seafood Table spin requires a shot into the Doghouse while the feature lamp is
lighted. The range of this setting is 4
seconds
(Conservative) through 99
seconds
(Liberal).
33 FISH BONE-US TIMER
The operator can choose (via the Credit button) the Time Limit for lighting the Fish Bone-Us
lamp. The Fish Bone-Us lamp is lighted (feature enabled) by hitting the Linear Target. To ~
the Fish Bone-Us requires a shot into the Garbage Can (Top Left Eject Hole). The range of this
setting is 4
seconds
(Conservative) through 99
seconds
(Liberal).
34 FISH BONE-US 10X MEMORY
The operator can choose (via the Credit button)whether the lighting of the Fish Bone-Us 10X
feature is retained in memory for 'next-ball' play. The choices are:
Yes -
(Liberal) The Fish Bone-Us feature is retained in memory for 'next-ball' play.
No -
(Conservative) The Fish Bone-Us feature is NOT retained in memory.
35 START RAMP VALUE
The operator can specify (via the Credit button) the starting value (shown by the lighted lamp)
for the Tiger (left) Ram. This can reduce the number of consecutive ramp shots to increase the
ramp value to its 20 Million top score. The range of this setting is
None
(Conservative;
no
lighted lamp) through
Million
(Liberal).
36 BONUS MULTIPLIER DIFFICULTY
The operator can choose (via the Credit button) the difficulty for increasing the Bonus Multiplier
values. The value of the Bonus Multiplier advances with each completion of the word, T-O-Y.
The choices are:
Easiest -
(Liberal) Passing through the lighted Return Lane spots a letter in T-O-Y.
Easy -
Passing through the lighted Return Lane spots a T-O-Y letter; return lane lamps
alternate after spotting a letter.
Norma! -
Spelling T-O-Y, by passing through T-O-Y lanes, is the only method of increasing
the Bonus Multiplier value.
37 GOLDFISH RAMP TIME
The operator can specify (via the Credit button) the difficulty for Goldfish (center) Ramp scoring,
after it is lit. The range of this setting is Hardest(Conservative) through
Easiest(Liberal).