Page 42 - Attack From Mars

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A.2 Feature Adjustments
A.2 01 Buy Extra Ball
This adjustment determines whether each player may buy an Extra Ball at the end of a game.
Settings:
OFF
1/2
CREDIT
1 CREDIT
Factory Setting: OFF
A.2 02 Buy Extra Ball Count
This adjustment specifies the number of Extra Balls that may be bought by each player at the end
ofa game.
Settings:
01 to 03
UNLIMITED
Factory Setting: 01
A.2 03 Ball Saves
This adjustment determines the number of "full" ball "saves" that each player receives in a game.
A ball that is "saved" will be returned to play with no change to the ball in play number. A "full" ball
save is used if a ball drains after it is launched into play within the amount of time specified in A.2
04. Once all "full" ball saves are used, balls will no longer be returned to play should they drain
quickly after being put into play.
Settings:
01 to 05
OFF
Factory Setting:
1
A.204 Ball Save Time
This adjustment determines the number of seconds in which a ball may drain after being put into
play, such that it will be returned to play without a change in the ball in play number.
Settings:
03 to 15
Factory Setting:
06
A.2 05 Extra Ball Percent
This adjustment determines the total percentage of extra balls desired (for all extra balls awarded
from all features except replay score levels). The game will adjust the number of Attack Wave
completion's required for an extra ball to achieve the requested level. When this adjustment is set
to FIXED, no automatic percentaging will be done for the Attack Wave Extra Ball.
Settings:
FIXED
15% to 40%
Factory Setting: 25%
A.2 06 Lane Extra Ball
This adjustment specities the number of times the bottom lanes need to be completed in order to
light an extra ball.
Settings:
OFF
01 to 20
Factory Setting: 10
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