• November 28, 2020, 12:40:25 AM

Login with username, password and session length

NOTE: This forum is for respectful dialog and it's content is meant to be kept on this site - so please be respectful and please do not copy content to other sites.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lloyd Olson

Pages: [1] 2 3 ... 16
1
Here is a picture of one torn down for cleaning.

2
MMR Support [MMR Members Only] / Re: Castle Gate Stuck Closed
« on: April 24, 2020, 11:37:23 AM »
It's not going to be software.
The driver board the castle gate coils wires go to. Unscrew the small driver board, no need to remove the connectors. Unplug the small driver board from the huge board below the playfield. There is a row of ten pins along one edge that plugs them together. Plug the small driver board back into the huge board and push the tops of those pins in to be sure it is seated good into the huge board.
And this - People have had problems reseating the solenoid driver boards due to the huge board flexing away when they push in the pins.   A solution that worked was having them put a piece of foam or cardboard between the playfield wood and the socket on the huge board, to hold it from flexing.   They just have to be careful of nearby LEDs.

LTG : )
 

3
MMR Support [MMR Members Only] / Re: Castle Gate Stuck Closed
« on: February 29, 2020, 01:15:40 PM »
There is a switch on the green moat under the playfield, be sure it is on and working.
Whether you replace the gate, or the whole assembly with the Mantis one. It is a bit of work.

Take two castle tower caps off, slide castle front off. Remove the brick/metal decoration right inside the castle. Then from under the playfield, remove the moat., disconnect the connectors for gate and drawbridge, then remove screws and remove the whole assembly. Then take it apart to get at the gate.

4
MMR Support [MMR Members Only] / Re: Castle Gate Stuck Closed
« on: February 28, 2020, 01:27:03 PM »
Mantis amusements has an upgraded version -
You are not allowed to view links. Register or Login

5
MMR Support [MMR Members Only] / Re: Castle Gate Stuck Closed
« on: February 28, 2020, 01:25:41 PM »
Hello
Even though it is out of stock, you might contact Planetary Pinball Supply and ask about availability.
Australia has it - You are not allowed to view links. Register or Login
Yours could be welded too.
Thank you,Lloyd

6
MMR Support [MMR Members Only] / Re: Left Troll Problem
« on: February 17, 2020, 12:25:41 PM »
Hello
There is a long metal blade going into the troll face with two threaded holes. So you have that long metal blade - troll face - then the screws. You slip the troll face over that blade so it is inside the troll face, then install the screws.
Thank you,Lloyd

7
Was welded, now broken. You either need to weld it, or get a new troll carriage.
You are not allowed to view links. Register or Login

8
If the problem comes back. Find the driver board both troll solenoids plug onto under the playfield. You don't have to remove the connectors. Remove the screws holding the driver board to the huge board under the playfield. Unplug the driver board from the huge board, there is a row of ten pins on one edge plugging them together. Then plug the driver board back in, and push that row in firmly. Replace the screws.
Thank you,LTG : )

9
Hello Tim
Does it work in game play ?
The tests with holds like that diverter and flippers, are funky at best. You have to physically hold them up then do the hold test. They don't have enough power to go up in hold test.
LTG : )

10
MMR Support [MMR Members Only] / Re: Castle gate stuck closed
« on: October 15, 2018, 01:01:48 PM »
The three driver boards under the playfield are identical. And along one edge are ten pins that plug into the huge board below the playfield.
Please push that row of pins in tighter on the driver board the gate coil plugs onto. Be sure that plug is seated good too. If that doesn't fix it, then swap the driver board with another, see if that helps.
If you try all that and it still doesn't work, then go to chicago-gaming.com and under Support open a ticket on the Help desk.
Thank you,LTG : )

11
MMR Support [MMR Members Only] / Re: Castle Gate not registering ball hits
« on: September 21, 2018, 01:49:49 PM »
Tests - Switch Edge - pass something between the optos. If they work, the ball is probably flying higher above them. Then make your playfield a 6 1/2 degree pitch and lower your flipper strength.
LTG : )

12
MMR Support [MMR Members Only] / Re: Problem With Ball Trough
« on: August 10, 2018, 12:07:42 AM »
Hello 

The coil and plunger is fastened to a bracket. This bracket is fastened to the end of the ball trough by four screws on the opposite side of the coil. Loosen them and move the whole bracket down a tiny bit. Not too much.
Do that and you should be good to go.
Thank you,LTG : )

13
All Things Pinball / Re: Bally Star Trek Pinball Machine No Boot-Up
« on: July 18, 2018, 12:07:43 AM »
Hi Robert
Lloyd again here. Maybe go to pinside.com and make a post there. I'm sure you'll find people with that board set that can help,Lloyd

14
Game #3 Discussion / Re: MBr
« on: July 14, 2018, 12:48:37 AM »
Should be soon.
LTG : )

15
I'm sure it's not a software issue. With well over 2,000 games out there. A lot more would be popping up with an issue.
Be sure the optos are clean, lined up so they hit each other. That the balls aren't flying over the beam of light. And don't rule out poor connection, poor solder joint, or flaky opto. And there have been a few where other light sources were triggering them.

Pages: [1] 2 3 ... 16