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Medieval Madness Remake (MMR) => MMR Support [MMR Members Only] => Topic started by: Hooked on April 25, 2015, 04:47:42 PM

Title: MMR shaker interaction question.
Post by: Hooked on April 25, 2015, 04:47:42 PM
Can someone give me an instance where the shaker should be rock'n for more than a few seconds.
I went into the shaker test and it works.  I have played on both factory settings and strong shaker settings and I just don't feel it.

In test mode works like a charm.
MMR 116 checking in .
Title: Re: MMR shaker interaction question.
Post by: Lloyd Olson on April 25, 2015, 08:51:46 PM
When you destroy the castle it should be going.

LTG : )
Title: Re: MMR shaker interaction question.
Post by: Hooked on April 28, 2015, 09:47:53 PM
Ok I got feedback when that happens.
I would like to feel it also when...
Trolls are hit  (few revolutions)
Catapult fires with a follow up when dmd shows castle being hit.

Just thought there would be more to it.
Title: Re: MMR shaker interaction question.
Post by: Cam on April 29, 2015, 09:33:49 PM
I am sure I read on one of these forums that there was different sensitivity settings for the shaker and as I recall on the highest setting it would definitely engage for more things than just destroying the castle, such as the trolls, catapult, etc... is that not true?  If not, please seriously consider adding a setting that would engage the shaker during these and/or possibly other events such as starting multi-ball madness... :o
Thx
Cam