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Topics - Jthon

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MMR Support [MMR Members Only] / Flaky Switches?
« on: April 20, 2015, 11:01:15 PM »
MMR has been mostly treating me well, but I've been having a problem with a few switches not always registering.


Switch 62 the second switch for the peasants doesn't always seem to trigger. It wasn't working at all until I went and bent the metal clip a bit, but I'm not sure that was the correct solution.


I'm also having trouble with the switch inside the castle working intermittently. I've seen a castle destruction happen when shooting a ball into the ball/lock door. I've also had the ball go into both the castle and the ball lock without triggering anything. (Switch 44? Not sure how that mechanism works.)


I'm also seeing the left return lane switch 26 acting up and not always registering when the ball crosses. This seems to happen usually when a ball returns down the wireframe from the catapult or peasants. Since this works sometimes and not other times I'm not really sure how to go about debugging this.


Mostly posting here for general debug help as I'm relatively new to the whole fixing random pinball issues as my other machine was already dialed in when I got it.


2
I'm having a problem where the ball won't kick out into the shooter lane, instead it repeatedly tries to kick out but falls back into the ball trough. This has been happening for long enough periods that entire multi balls are missed because the ball never kicks out. I've even had balls fail to ever launch and the game think a ball drained.


This make the game basically unplayable (or very unfun at least) since you can never know if the ball will properly eject or get stuck.

3
I'm having a problem where the dragon diverter to the damsel tower drops, then rotates a tiny bit and get stuck under the plastic ramp. The mechanism seems a bit lose and prone to rotate, the only way to consistently fix this is to take the glass off and slightly rotate the diverter so it pops through the hole.


Otherwise sometimes when the diverter would drop again it can shift a bit and make it back through the hole the next time.


Looking for some help as I couldn't see a way to prevent the mechanism for slightly rotating.


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