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Messages - Leo

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16
MMR Support [MMR Members Only] / Balls not ejected by castle VUK
« on: August 30, 2016, 01:09:00 PM »
Hi,


During multiball, if 2 or more balls have to be ejected by the castle VUK, there is a strange behavior: it takes several tries to eject the first ball, but then after there is no more try to eject the other one(s). After the first ejected ball drains, then the game looks for the other and re-try the castle VUK.


Looks like the switch is disabled after being jammed by several ball to eject by the castle VUK.


Has it ever happened to you ?


thanks,
Leo.




17
Always quick and easy reply from Lloyd, love it  ;D

18
or maybe this one ?



19
Remember Pinball Expo 2014 flyer ;)



20
Can't wait for the official announcement !!

21
100% agree with Quadrat


AFM was much cheaper than MM on the used market, so the price of a remake should reflect this difference, or the demand won't be as good as the MMR.
MB is a different animal, and I won't be shocked if MBR will be priced similar to the MMR.

22
All Things Pinball / Re: The Next Game PPS/CGC ....
« on: February 02, 2016, 09:51:28 PM »
Hi,


Just a question: will you notify owner of MMR before the public announcement of the next title ?
I know I am personally interested in some titles  if they will be remade, but I can't look at the forum each day and I don't want to miss an opportunity.


Thanks


23
MMR Support [MMR Members Only] / Re: MMR Software Updates - Coming Soon
« on: October 14, 2015, 11:30:35 PM »
The 1st of April, you were announcing "MMR Software update will be issued soon."


How long "soon" is ?


Thanks,
Leo.


24
MMR Support [MMR Members Only] / Re: Slingshot Damage
« on: June 03, 2015, 02:27:06 PM »
If you want to avoid damage, the fix is pretty simple: unscrew the slingshot, then move it backward and make new holes/rescrew.


For the rest of us with already damaged playfields, wait and see but it's not going to be an easy answer...

25
Catapult works great with default setting ! As Lloyd replied in another thread, loosen the screw that hold the ramp near the red light and push the ramp away. It won't hit the red light cap anymore !

26
MMR Support [MMR Members Only] / Re: Flaky Switches?
« on: May 03, 2015, 11:07:11 PM »
Problem solved. It was indeed the switch. I bent it and now when the ball rolls over it it registers all the time.

27
Hi,


The gate of the castle stopped working today and logically I looked at the documentation to find a fuse.
There is one, specified in the manual as 4A 250V Slow Blow.


On the playfield board, I found the gate fuse and took it off, and yes it was blown. But it's a "T2L 250V", which is if I' not wrong a 2A fuse !!!


Who's right ? The manual and the fuse installed was wrong ? Or the fuse, and in that case the manual is wrong and an erratum must be published ?


Thanks.
Leo.

28
MMR Support [MMR Members Only] / Re: Flaky Switches?
« on: May 01, 2015, 02:20:29 PM »
I have to confirm that my switch 44 (ball lock) is not working properly and I don't think it's a hardware problem.


Every time, the switch does not register the ball event on the second shoot (the first one register correctly and the ball 1 is locked, but the second shoot does not lock the ball and only the third shoot register the ball 2 lock).


It also do not register on the second castle destruction: when the gate is opened, any forst shoot into the castle does not destroy it but only the second shoot does.


If it would be a flacky switch, the problem would not be so consistent and predictable.


I'll record a video of the problem this week end.

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