• January 14, 2025, 06:27:52 PM

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Messages - Drewblood419

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16
Anyone tie in a 12v lightstrip above the back panel? I'm wondering how a blacklight led strip would look lighting up the Lightning when the flashers flash but not sure where to tie into  I'd like for it to trigger with the back panel flasher but it is a board not a bulb and socket. Some of my concerns are: how will the board react to having another string of lads come after it? Will the main board sense an issue at the flasher board with more of a load on it?

17
Mine just did the exact same thing recently it is the left orbit switch it goes over it so fast it doesn't push it down all the way just bend it up a little bit that's what I did and the problem went away. It's basically sensing that the ball has come through the gate and if it is not triggered it thinks the ball is stuck up by the gate

18
I don't know why you feel the need to trash talk me on the forums what the hell did I do to you? I told you on PS that I got the same answer you did and you been twisting things up all day. What proof do you have other than your assumptions of what was said. You don't.... You're just butt hurt and looking to take it out on someone. Have fun with your temper tantrum.

19
I'd be fine with either a populated playfield swap and a return of my current one. Or a unpopulated PF to have and swap it over down the road. Both of these fixes are acceptable. Personally I think that a spare properly printed PF would be cheaper on CGC and still address the issue 100% I want to see CGC do well on these remakes and for them to find it profitable enough to keep doing other games in the future at the same time taking good care of their customers with warranty issues

20
Yeah they don't match. Mine doesn't either neither do any of my Stern machines

21
That's exactly the issue, differences in batches so it's not an issue on all MMRs hence it is a batch defect.

22
From what I understand this is also an issue on original medieval madness machines and that some have removed the one-way gate from the catapult area which effectively solved the problem. On my MMR I have had two balls stuck in the catapult a few times  but they seem to clear fine without adjusting any coil strength Settings

23
Here are some really good examples of the insert issue all the pics were taken from a frame by frame screen shot of a video I made of my MMR at the same time with the same camera in the same light please reference post 120 through 123 in this thread:

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24
Plenty of examples posted in this thread of both new playfields with the issue and early runs without it as well as videos of the issue

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25
 Good to hear, I agree that it is hard to see the issue when the insert lights are not on however I can duplicate the issue by shining my cell phone flashlight at the insert.   That being said post number 70 on that page is clearly lit with  solid text  when I get home this evening I can take a natural light picture of my insert lit and not lit  as well as it lit by a flashlight to show different variables in the lighting  and transparency. I will also do my best to reach out to customers with lower production numbers and see if I can get a few really clear pictures for comparison sake.  On a positive note the machine is a blast and can't get enough of it I just want to thank you Rick for bringing this game to production and wish both you and CGC the best of luck with all remakes going forward :)

26
Post  #61 on this page shows the issue on the new PF run and post #70 shows how much darker the lettering on the inserts are on the earlier run (#292) so it's clearly a difference in batches

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27
I think the big problem is that on earlier runs of MMR this problem did not exist but on later runs it does. So what changed to give the inconsistency between these batches. If it were on every MMR out there I can understand the argument of it just being that way but it is not. Inconsistency between 2 runs of the same part/product=manufacturing defect

28
Here is a video I just made of my MMR so people can see the difference between good and bad inserts on MMR As you can see the castle crusher insert is correct but the surrounding inserts are transparent. I chose to pick these because it shows both what they should all look like versus what the problem inserts look like on the same machine in the same light backlit and not backlit. Keep in mind these are not the worst inserts on the machine and that should tell you a lot
Here is a short clip

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29
It's definitely off if you look at the battle the kingdom insert and the 6 blue inserts underneath it those are all perfectly fine but all the yellow orange and white inserts are translucent even with the LEDs  off. I'll try to get some close ups of mine in the same light both with the the led on and off

30
I just received my MMRLE yesterday and The text on the inserts  is very thin and not readable when the light is lit. I would consider this a manufacturing defect because I have definitely seen both original medieval madness and MMR's where this is not an issue at all. Reading through some pinside forum pages it seems that I am not the only one with this issue and also it seems to only be an issue on later runs of MMR.  I've submitted a ticket with CGC and am awaiting a reply. Anyone else on here have the same issue. Any ideas of what steps could be taken to resolve said issue?

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