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Messages - stevevt

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1
Attack From Mars Remake (AFMR) / Re: AFMR - Q&A Input?
« on: March 23, 2017, 09:17:17 PM »
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(Thanks for moving this thread.)


Quick Q: Do you know the ROM version or equivalent version that's being used? 1.13b is the one that supports variable SOL awards in tournament mode rather than 50 million each time. 1.1 awards 50 million each time as far as I know.


I believe it would be the standard 1.13 code base of AFM. That being said, other rom versions could theoretically be supported after some testing by CGC.


Thanks.

2
Attack From Mars Remake (AFMR) / Re: AFMR - Q&A Input?
« on: March 23, 2017, 03:55:03 PM »
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Quick Q: Do you know the ROM version or equivalent version that's being used? 1.13b is the one that supports variable SOL awards in tournament mode rather than 50 million each time. 1.1 awards 50 million each time as far as I know.


Bump. /\ This seems like a really easy and straightforward question to answer.

3
Attack From Mars Remake (AFMR) / Re: AFMR - Q&A Input?
« on: March 15, 2017, 05:39:00 PM »
(Thanks for moving this thread.)


Quick Q: Do you know the ROM version or equivalent version that's being used? 1.13b is the one that supports variable SOL awards in tournament mode rather than 50 million each time. 1.1 awards 50 million each time as far as I know.


4
Thanks, Rick. I appreciate the info, and I'm looking forward to getting the translite.

5
I hear that production has started on these.

I pre-ordered an AFM translite from PPS on March 26. Any estimate on when I'll get it?


Thanks!

6
Yes, this is normal behavior. You might be able to set it to a number that doesn't change, but it adjusts reflexively by default to try to keep the number of times the A-A-B gets awarded to a certain percentage of the time.

7
I'm really sorry, but I think you are correct. You should get a full orbit up until the point where you finish Joust 1-2-3, then it will feed the pop bumpers from either orbit shot.

I was actually thinking of how Attack from Mars works regarding the gates and loops, which is of course the opposite from how MM does.

8
You might already know this, but you need to finish Joust 1, 2, 3 before the gate will open for a full orbit.


To help troubleshoot and clarify, can you confirm that the Joust insert lights are lighting when you hit the left loop shot?

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