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Medieval Madness Remake (MMR) => MMR Support [MMR Members Only] => Topic started by: hocuslocus on November 12, 2016, 07:30:39 PM

Title: Three blown fuses and three fried coils. any reason?
Post by: hocuslocus on November 12, 2016, 07:30:39 PM
I just got a call earlier today about a balls not being in a game, so I went to find a really distinct burning smell coming from the game.
looking under the table and found three blown fuses and three shorted coils. replaced them all and everything seems fine now. The only thing I did differently, is recently I put one other pin and this one on a digital timer. They both turn on at the same time, but at least they stay off for a certain amount of time everyday. It had been working fine for about a week until now. That is if it even has anything to do with that. One coil was for the right sling, another was for the castle when it shakes and the last was for the bottom jet bumper.

The timer rated at 20 amps, it's actually a pretty decent one intermatic timers
https://www.amazon.com/Intermatic-DT620CL-Indoor-Astronomic-Digital/dp/B001KBZUMG. They actually have some din rail smart timers coming out next year that are really nice. I've had issues with others in the past and have used this one for other games and have never had any problems.

I can only speculate as to why this might of happened, but if anyone has any other idea's let me know. Usually stuff like this is just symptoms of a bigger issue. who know's

Think I'm just past the one year mark so warranty no longer applies.
Title: Re: Three blown fuses and three fried coils. any reason?
Post by: Lloyd Olson on November 12, 2016, 08:11:01 PM
No idea the what or why, but I would suspect the timer.

Maybe a voltage drop with both games going on at the same time ?

LTG : )